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报告翻译问题
2. Somehow plz get the "carrier" to use decouplers or something to actually carry and deploy fighters.
Also gj on the mod.
2) https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/646204814/385428458160458962/#c357285562487664989 short end of the stiek, yes but...
working on some small modules and a few armours, and of course new crew/troop types, and i'm really thinking about splitting parts off my mod, i'm sorta reaching a soft-limit for how much a mod can contain and effectively load in the game, the generation time for the files is taking a long time and is increasing in time ever still, it also doesn't help that i only have so much ram to run the whole dam thing...
Also, would you mind adding drone bomb bays?
and maybe do a flack gun...
btw how are the drone modules on ships fairing i want to know if they are ridiculously strong, i know since my mod is used allot whit some others there tend to be stronger armours, that also i'm making dense versions of wood/iron and stone armours...
other trenches... i could do that, but seeing as they are basically a advanced type of deck... and they are misleading modules if you ask me... but i could do that...
i just had a idea for upside down bomb-bays
oh and i'm working with whitefox on a project... if you did not know yet...
right now, we are working on a total conversion mod, after you get that mod, you could almost call a different game...
do... you.. mean. a module that only has wheels? i could do that, but if you mean a 'unit' ship then i'm going to have to puzzle how to put it together, as ground behaviours are 'problematic' sometimes...
youknow the usual.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=684646283
now its not the final look, and its prooving harder than i expected but i'm getting close...
its going to take a while for me to make a new crewtype or two, also i've tried to impliment a negative balance of ammo and coal, it did not work, also having closed off resources cuased the game to crash, so thats bad...
in other news i'm really tired, also me and white are tinkering on things but it goes slow and i feel like i'm not adding to it, and this mod got the first dislike today... sigh...
and to the guy who said the drone modules were op, i may edit the arcs and fireing speed of said modules, i treid to make a resource balance system to make it so you would have a net-positive ammo count to make things function but it failed...