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The spy's secondary is the sapper. no ammo needed
+200% damage Vs Building is too op
+100% damage on sapper. This one I do not understand
+on hit destroy carrying Building instantly is also op
What left is a glorified B.E. + crit and stab penalty
Spy Secondary is Relvolver Sapper is PDA 4 (Disguise kit is PDA also)
+100% on Sapper make your sapper Destroy Building faster
+on hit: removes 3% of medigun charge and 5% of cloak meter from enemies
+on a backstab: Stuns target for 2 seconds
+10% faster swing speed
+alt fire makes sapper deal more dmg to buildings
-backstabs deal normal crit dmg
-after backstab: no knife for 5 seconds
better?
-10% Health
On Backstab: refill the full of the cloak meter
+10% damage against buildings
-5% damage against players
on miss: - 25% cloak
On Backstab: Nearby buildings are disabled for 4 seconds
On Hit: 15% cloak
On Miss: 10% cloak
Not too sure, first time I`ve tried to make stats
0% damage vs building (e.g. Just sap)
+5% facestab damage after every sap
face stab stun enemy for 1-4 seconds (alot in midst of epic battle) random depending on health
when out +25% damage vulnerability vs melee (if cant do that then bullets)
when out +10% damage resistance vs sentry
can attack when cloaked but takes 80% of cloak
sapper charges 30% faster??
tell me wut to get rid of and wut to add
why stun target when it's dead? and why dont kill target instantly on backstab???