Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

1939-1945 Second Great War 1.7 BETA TEST
Nikox  [developer] 2 Apr, 2016 @ 10:08am
1.7 version - Features
Nations involved are:
- 1.Finland - (replacing Persians)
- 2.Netherlands & Dutch East Indies - (dutch)
- 3.India - (indians)
- 4.United States of America - (americans)
- 5.Bulgaria - (replacing Lakota)
- 6.Canada - (replacing Iroquois)
- 7.Poland - (replacing Mongols)
- 8.New Zealand - (replacing Koreans)
- 9.Imperial Japan - (japanese)
- 10.Republic of China - (chinese)
- 11.Soviet Union - (russians)
- 12.Nationalist Germany - (germans)
- 13.United Kingdom of Great Britain - (british)
- 14.France - (french)
- 15.Kingdom of Yugoslavia - (replacing Spanish)
- 16.Neutral Nations - (replacing Turks)
- 17.Egypt - (egyptians)
- 18.Regno d'Italia (tr: Kingdom of Italy) - (romans)
- 19.Norway or Scandinavia - (replacing Greece)
- 20.Hungary - (replacing Nubians)
- 21.South Africa - (replacing Bantu)
- 22.Romania - (replacing Inca)
- 23.Australia - (replacing Maya)
- 24.Brazil - (replacing Aztecs)Nations involved are:
- 1.Finland - (replacing Persians)
- 2.Netherlands & Dutch East Indies - (dutch)
- 3.India - (indians)
- 4.United States of America - (americans)
- 5.Bulgaria - (replacing Lakota)
- 6.Canada - (replacing Iroquois)
- 7.Poland - (replacing Mongols)
- 8.New Zealand - (replacing Koreans)
- 9.Imperial Japan - (japanese)
- 10.Republic of China - (chinese)
- 11.Soviet Union - (russians)
- 12.Nationalist Germany - (germans)
- 13.United Kingdom of Great Britain - (british)
- 14.France - (french)
- 15.Kingdom of Yugoslavia - (replacing Spanish)
- 16.Neutral Nations - (replacing Turks)
- 17.Egypt - (egyptians)
- 18.Regno d'Italia (tr: Kingdom of Italy) - (romans)
- 19.Norway or Scandinavia - (replacing Greece)
- 20.Hungary - (replacing Nubians)
- 21.South Africa - (replacing Bantu)
- 22.Romania - (replacing Inca)
- 23.Australia - (replacing Maya)
- 24.Brazil - (replacing Aztecs)
- new model for 88mm flak gun building.

A guide to the mod by Ukipopo (aka Old Franz Joseph):

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=679672708


Patch 1.67

- re-organized military buildings and moved the "Secret Weapons" from wonder to military buildings.

- added generals for Finland, Hungary, Romania and Bulgaria.

- modified the arab temple as suggested by Taxi Driver.

- resized all vehicles to the same scale.

- replaced the "Ansaldo Lince" with "Autoprotetto SPA S37".

- replaced the "Ironclad" with "Coastal Defence Ship".

- added new 3D model for early airbases and russian temple.

- added new 3D model for Daimler MKII, BA-10, Humber MKIV, Marmon Herrington MKIIIa, Type 93 naval armoured car.

- added new 3D model for german, italian and american field artillery.

- added new 3D model for all cruisers.

- Increased the oil cost for all vehicles.

- Increased technologies research time.


Patch 1.68

Added missing skins for Lancaster bomber.

Corrected V2 rocket bug.

Modified all missiles attack values.

Reduced cost and research time for governments.


Patch 1.7

Solved the Sturmtiger bug with a new model.

Added the following aircrafts:

- Breguet 693 and LeO 451 for France

- Nakajima Ki27 Nate, Nakajima Ki43 Hayabusa and Nakajima Ki84 Hayate for Japan


Patch 1.7a

improved models for AT rifles, Flamethrowers, Police officers and Patriot cars.

Patch 1.7c

Improved infantry models.
Last edited by Nikox; 26 Jun, 2016 @ 8:46pm
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Showing 1-15 of 16 comments
nova1974chevy 2 Apr, 2016 @ 4:42pm 
will the ki 61 or ki 43 replace the land based A6M2 zero?
Nikox  [developer] 2 Apr, 2016 @ 6:32pm 
Hi nova1974chevy,

I already exported the 3D models for Nakajima Ki27 Nate, Nakajima Ki43 Hayabusa, and Nakajima Ki84 Hayate as land based japanese fighters. I'm waiting for their skins, it looks like our skinners are quite busy right now.

I've other news as the Breguet 690 and the Lioré et Olivier LeO 451 for France and probably we'll replace the BF 109 F with the BF 109 G, so I thought to wait a little bit before to add them.
Awesome job as always, Nikox! I thank you for chaning the temple to a proper model and I hope I wasn't being obnixous or anything when I requested a change for such a small detail! Anyhow, the new version of mod looks more refined than ever and I definetly look forward to trying it out! Thanks for the hard work!
Nikox  [developer] 2 Apr, 2016 @ 10:37pm 
You're wellcome Taxi Driver!

I found a new building in C&C Generals, I've to find the way to export it for RON.
Originally posted by Nikox:
You're wellcome Taxi Driver!

I found a new building in C&C Generals, I've to find the way to export it for RON.


Cool! Always great for you to go that extra kilometer, appreciate your hard work!
V XIII 災 4 Apr, 2016 @ 7:45am 
Hello,

First thank you very much for this extension, it's juste exceptionnal, i just love playing this mod, even if i'm not very good at this game :D
I played first with the French, and i want to ask you (i hope this message is in the good discussion), why, with France, can't I have WW2 tanks (except the M4A3), missiles silo or Secret Weapons building, because i'm getting destroyed by all the IS or Panthers :steamhappy: Same for the planes, i have only Biplans from WW1 as bombers, while the Russians have IL-2 for exemple.
Just wanted to know if it was normal or if i'm just dumb :D

And thank you again for this mod and all this awesome job, keep up the good work :D
(sorry for my bad english if there are some mistakes in my text)
Nikox  [developer] 4 Apr, 2016 @ 8:21am 
Hi XIII,

the main reason why France is not well developed is because we want to reflect in game its situation in the 1940.

Anyway, we're working to add the Breguet 690 as attack fighter and the Lioré et Olivier LeO 451 as bomber even if they were available in small numbers.

The Sherman was added to have the conquer of France a little bit harder if it happens in later years.

The limited number of available units in RON is forcing us to develope just the main features of WW2.

Don't worry for your english, mine is barely enough to understand what peoples is writing :)
V XIII 災 4 Apr, 2016 @ 9:46am 
Yeah, i was wondering if it was because France surrendered early in the WW2 :D
Thank you for these informations, and have a nice day.

+ very nice work, as always :steamhappy:
Last edited by V XIII 災; 4 Apr, 2016 @ 9:46am
Nikox  [developer] 7 Apr, 2016 @ 6:23am 
Updated to 1.68 patch.
Nikox  [developer] 9 Apr, 2016 @ 10:59pm 
Updated to 1.7 patch.
Midnight Moon™ 14 Apr, 2016 @ 8:22pm 
awsome keep up the good work :P
Ricktastic 8 Jun, 2016 @ 5:01am 
Hey there. Good work.

When will the Beta Test be finished and the main 1.65 updated to the "new" 1.7 version?

:steamhappy:
Nikox  [developer] 8 Jun, 2016 @ 8:03am 
Hi Trench,

I was hoping to have an help with the "WW2 campaign" and publish the 1.7 version at the same time with the "CTW" version as with this version you can use the editor to create scenarios with mod features (units, buildings etc,).

Right now none is answering to my mails and I don't know if I'll be able to have the "WW2 campaign" working properly as my knowledge in scripting is limited.

Meanwhile I'm updating some human models with the new Blender exporter:

https://steamhost.cn/steamcommunity_com/workshop/discussions/-1/364042063115499691/?appid=287450

Anyway, I think we'll wait few more monthes and then we'll publish the "CTW" version (and the 1.7 final version) as it is.
Ricktastic 9 Jun, 2016 @ 12:51am 
Oh ok. Alright.

Thumbs up :steamhappy: for 1.7

Thx for answering.
For all of you who are interested: I wrote a guide on my experiences in singleplayer with this mod. Here's the link

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=679672708

PS: I'm sorry if I didn't mention the creator of the mod as his work is just awesome
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