Torchlight II

Torchlight II

TL2-ACE
steffire3  [developer] 4 Jan, 2018 @ 12:19pm
Bug Reports
If you find any issues with Bosses, Dungeons, Loot, Skills and Foes not functioning properly then please post your findings here.

Thanks for your time.
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Showing 1-15 of 184 comments
Seinekar 26 Feb, 2018 @ 3:24am 
I noticed the stat reset potions. I tested them, and i fidn u can actually drink it and get values lower than original, wich somehow leads to cheat, even if not intended (a player could drink more potions than he should without evennoticing) - In fact u can get a negative number on stats, wich is weird (and also u can use those extra points on other stats)

I´d suggest to remove such stat potions to avoid unintended (or intended) cheating. If any1 really wants to use them, they can be found and installed on by their own mod. I´d just recommend remove it from base "TL2-E" mod as they somehwo lead to break the game - so let any1 who wants them install them from elsewhere.

I found this:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=841702558&searchtext=respec


Seems to work only with vanilla classes and idk how it may work with reworked skills or totally new classes. Maybe could be fixed.

Anyway, if not possible, i would suggest to remove any restat / respec wich may lead to "cheat" from the base TL2-E to avoid "mistakes" and let players to choose if they want to isntall those kind of buggy potions by their own.

-Maybe u would liek to make that "Bug report post" a sticky so its always on top.
Last edited by Seinekar; 26 Feb, 2018 @ 3:26am
Corley  [developer] 27 Feb, 2018 @ 5:45am 
@[AKA] >9K i see what you mean about the bug, i will come back to this with a rethink - the mod you linked seems nicely done perhaps I can look into that and learn a few things from it!
Xercules 27 Feb, 2018 @ 7:39pm 
Ok but kinda worried about not having any way to respec. We are dealing with new classes and so we need a way to fix mess ups as we develop builds. Just my two cents.
steffire3  [developer] 27 Feb, 2018 @ 11:06pm 
Originally posted by AKA >9K:
I noticed the stat reset potions. I tested them, and i fidn u can actually drink it and get values lower than original, wich somehow leads to cheat, even if not intended (a player could drink more potions than he should without evennoticing) - In fact u can get a negative number on stats, wich is weird (and also u can use those extra points on other stats)

I´d suggest to remove such stat potions to avoid unintended (or intended) cheating.
Originally posted by Xercules:
Ok but kinda worried about not having any way to respec. We are dealing with new classes and so we need a way to fix mess ups as we develop builds. Just my two cents.

@ Corley (author): Is it possible to mod a barrier so that stats cannot be placed into the negative thereby preventing cheated extra points?

Is it also possible to respec stats from the UI menu itself?

"Press a button, move stats, can't get extra points."

If this is not ideal then I don't mind removing stat respec.

To ease Xercules' concerns I find that "Boris the Stat Enchanter" more than makes up for the lack of restat potions.

And Skills have no issues with Respec here.
Last edited by steffire3; 27 Feb, 2018 @ 11:08pm
Xercules 27 Feb, 2018 @ 11:36pm 
I am more concerned with skill points. Idk, lol before i new i could do that, i just created new chars. Ya, im thick sometimes.
Seinekar 28 Feb, 2018 @ 12:35am 
Originally posted by Xercules:
I am more concerned with skill points. Idk, lol before i new i could do that, i just created new chars. Ya, im thick sometimes.

Even if removed from base TL2-E, it is possible to get those potions from a sepparate mod (there are tons of mods to respec)

Im just suggesting to remove it from base mod to make it "fair", bug free and not "allowing to break or cheat" by just using the TL2-E mod...

...But still any1 can use those potions or any kidn of respec by getting that concrete mod. As said, tons of respec / restat mods available.
Leagex 5 Mar, 2018 @ 4:03am 
New bug found with the assassin where the passif acrobatic don't give the right amount of dex, 5% instead of 20% at rank 10 also a bug where ennemy stop doing anything like attacking the player still with the assassin don't know if it come from poison stab+blade dash or the passive poison core only saw this non-action bug agaist ennemy with big HP pool but not bosses (exept the first necromancer in Act 5
Corley  [developer] 5 Mar, 2018 @ 1:15pm 
@Leagex - I can see the bug, thanks for highlighting.

I will fix it in the next update.

Need to look into the enemy stopping bug now.
Last edited by Corley; 5 Mar, 2018 @ 1:16pm
Leagex 7 Mar, 2018 @ 6:08am 
the ennemy stopping bug come from poison core and its effect, I've been testing my spell and manage to see the effect :when you get it a small chance to spawn a poison cloud arround the ennemy that hit you, and the cloud seems to create this bug which disappear at the same time the could disappear. If it can help you solve it ^^
Corley  [developer] 7 Mar, 2018 @ 1:08pm 
@Leagex - thanks i think i can see the stun lock now, i will release a bug fix/small update on Thursday 8th to fix this and the acrobatic bug.
Last edited by Corley; 7 Mar, 2018 @ 1:09pm
Xercules 8 Mar, 2018 @ 12:57am 
The necro boss. When he shoots his pink flame thrower, he is totally vulnerable. If it hits you and you cant move.... idk bad day i guess. But if he misses, hes open from sides and back for 2-5 seconds while he just fires away.
Corley  [developer] 8 Mar, 2018 @ 1:14pm 
@Leagex - just updated, mainly to fix the two bugs you found - please let me know the poison core stun lock continues but hopefully it is fixed now.

@Xercules I did this by design to give melee characters a chance to nuke and get some serious DPS in :) if you feel the durations is to long I can reduce it.
Xercules 8 Mar, 2018 @ 3:45pm 
Its all good, it was just my thoughts. Now i know its intentional so .....ya lol
Leagex 9 Mar, 2018 @ 5:32am 
stun lock fixed I'm starting to get attack again ^^
Corley  [developer] 9 Mar, 2018 @ 7:50am 
Originally posted by Leagex:
stun lock fixed I'm starting to get attack again ^^

good stuff, thanks for confirming

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