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+6% poison damage and chance to cast a poison cloud in a large area around player.
50% chance to refect missle damage and chance to cast that skill from wand chaos? With the possible diffrect effects? Maybe?
Instead of magma spear, meteor?
Lightning
Instead of charged bolt, lightning bolt from sky?
I'm very interested in this new variant of "Corrupted" Ember... perhaps it was a misunderstood resource and will finally be wielded properly unlike the former users of Master Alric and Dark Alchemist who had no previous reliable research or training which led to their demise.
What I find most fascinating is that the Ember Professor has figured out a way to use the Corruption (Ember Blight being the most common form) to cancel it's own effects when near other sources of itself. Essentially using the same phenomenon that occured when Ordrak's Heart absorbed the Elemental Guardians which made it stable enough to replace the Clockwork Core and shut the front door to the Nether World.
It is the first step for Vilderan to turn these chaotic forces into safety devices.
Will the MileShire Mines eventually have some secret Lore Hunt (revealing clues of it's past leading to new questions) in the form of finding (Journals) or locating some secret (Historians) hiding between some hidden rocky roads? Might be a fun Lore reward for anyone who explores the map (these areas are not revealed on the map) and perhaps a chance for some Item rewards.
Will there be a shady counter part to the Professor (someone who wants to use the Valley's resources to sell weapons?) that offers Bounty mission awards for killing a specific kind of foe?
I'm looking forward to what these will be! Hopefully something more challenging and interesting than the first 4 Acts! ^_^
I'm enjoying the selection chosen! It will be refreshing to finally face armies of specific concentrated Ember themes!
It will be a great addition to the mod if Tarroch was finally revealed to be an envious Watcher of the times and events regarding Torch Light.
Yet Tarroch never risks fighting us in it's body directly. It's role is that of a "Rival Anti Hero" and "Theatrical History Writer" and is basically a twisted character mix between Fazeer Shah (the Act 2 Genie), Murderer Grom (the Act 3 Arena) and Commander Vale (the Act 1 Protector).
"They defeated the Dark Alchemist and they get the glory? What about my role in stopping him? What about my grand plans for an epic climatic battle with the Nether Armies? Yet they had to ruin my script."
And now they think they can loot my Servants and industrialize my Valley? If my 'Trial of 100' wasn't enough for them then it's time for my Spectre to gift them with... a little surprise. ^_^"
Agreed completely with this one.
Increase heavy amounts of "Burning" since Time Damage cannot be reduced it means players will have to fight carefully. Likewise it means Players can use "Burning" to slowly guarantee destruction on foes.
Slow the Attack and Cast Speeds heavily but not the Move Speed (Move Slows will be for the Swamp).
Yes, Ice is a hard substance so increasing defense like Armor and maybe Damage Reduction on Foes is good.
Water is also a natural source of waves causing Knockback so that is a good choice.
Scalding Geyser ability is bugged in vanilla to increase Move Speed so that is a good option if it activates against foes. I like the ideas.
I enjoy the idea of this being like those horror movies where the victim can't seem to get enough move speed and has to fight monsters that would slowly appear out of the swamp underneath and slowly approach. Poison reduces Armor and Attack Power so that's an interesting strategy to play with.
= = =
Very good.
Need some small Less Mana Cost, Mana Regens, and short 2s Silence along with some Mana Draining abilities which will also force players to fight differently by separating foes and destroying them in parts.
Skill Attacks are a precious limited resource in this Temple yet very abundant if unharmed.
= = =
It needs to be low Health amounts yet high heals for the enemy with some being the opposite with high health but low heals.
Some foes need to have the ability to resurrect fallen comades and a chance to heal all health on hit for the little mobs but not the Champions as they should only get a small health regen.
Definitely need some Health Steals nothing too strong yet it will force the player to fight foes by separating them.
Increase good amounts of "Bleed" Damage.
= = =
Tarroch's Tomb in the vanilla game does not appear until New Game Plus which indicates Tarroch is outside of time and testing us hence it's second attempt to toy with us is going to get ghostly personal.
1st Floor: Corrupted Ezrohir Scissor Floor Trap Battle Maze:
The Ezrohir still need to pay their debt for Tarroch's help against you in Act 2 so the payment is that It now commands a regiment of Corrupted Troops in a twisted game of "don't get stabbed".
= =
= = = This is Tarroch's punishment for accessing It's Tomb so easily last time.
2nd Floor: Infestation of Corrupted Treasure:
Cursed Swords, Treasure Wraiths and Mimics (Monster Treasure Chests including newer bigger heavily armored Champion varieties with a big Burning bite of damage).
= =
= = = This is Tarroch's gratitude for stealing It's treasure so easily last time.
3rd Floor: Emporium of Corrupted Elementals:
That Ember Professor wasn't the first to experiment with Corrupted Embers and Tarroch has had eons of time to perfect some nasty variants only found on this large desert floor.
= =
= = = This is Tarroch using you to discipline It's defeated Temple Forces.
Final Floor: Tarroch's Temple Boss Run:
Tarroch isn't ready yet! It wants to feast on some spectral lunch first! In the mean time enjoy fighting the dream team of It's Boss Servants again only this time It fed them some Corruption upgrades!
= =
= = = Of course Tarroch didn't want to miss the action this time so It sends It's personal Spectre in a final gesture of spite. Did I mention It brought War Trolls? They're old friends.
= = = = = = =
Thank you so much for this status report!
I don't mind if the above requests or questions are denied. As long as the Valley Quests can be completed and is fun then that's all that matters.
Ultimately I am enjoying where you are taking these quests. Take as long as you need. ^_^
@steffire3 - wow that's an amazing amount of effort and information which really helps me out, I will do my best to incorporate as much of this into what I am doing and again i cannot thank you enough for your time.
I will try post another update shortly!
I used values on a bases of 8% as reference, so its easier to compare bonuses by being half (4) +50% (12) or double (16) and so. All those values could be easily halved. So its just for the sake of proportional comparison. I tried to follow the supposed use for every gem:
"Magma Temple(Fire) - damage and glass cannon also +fire damage
Water Temple(Ice) +ice damage skills and defence/crowd control
Light Temple(Lightning) +Lightning damage and high speed/mobility/stun
Swamp Temple(Poison) + Poison damage skills,maybe slows? For summonses?
Void Temple(Mana) - caster, + mana + cast speed
Bloodied Temple(Blood) - tank/defence or damage? or use blood for summonses?"
On all gems, 2 uses. Usually one more straightly offensive, and other more about... utility
-ALL EFFECTS NO STACK-
Fire
+8% fire damage and 8% to cast Magma Spear
+8% attack speed
Void/Mana
+8% mana REGEN and +10% cast speed
+16% mana REGEN
Ice
+4% Ice damage and 20% of 50% slow on enemies for 2 secs
50% of 50% for 3 secs
Lightning
+4% lightning damage and 20% to cause shock on enemies for 5 seconds
+4% lightning damage and 20% increased move speed
Poison
+4% poison damage and 1000% weapon DPS over 30 secs
+4% poison damage and enemy damage debuffed by 30%. for 5 secs.
Blood
+20%HP and +4% dodge/shield block
+30%HP
+20%HP and +Potion effectiveness REMOVE POTIONS!! : D
+20%HP and +1% total HP life regen
So I will be looking to do a release later today, the work so far is not complete and will contain a few missing elements or bugs I am working on but this is as far as I can go without feedback and play testing.
Some of the missing features I am working on will include:
Journal in Mile Shire Mines not working correctly
Missing burning effects when hitting or being hit! In magma temple
Magma temple boss currently a place holder - struggling with scripting and custom boss fight - because of this i will not make the current boss drop any rewards
Custom Monster shrine events
Custom Ezrohir champions
Future updates will includes friendly ezro to talk and work with as the plot develops
Once the above is implemented and in the game + any feedback you give I will start moving onto other temples and further developing the story/quest line leading up to the Tarrochs Ultimate ember temple raid
Well, ill elaborate bout this, it was somehwo on another post...
Actually spamming potions doesn´t seems kinda fun. Is just about spamming a key few every seconds. There is a mod aroudn wich auto-uses potions when u reach certain HP / MP level.
I played with that mod and realized it was really cool. U could just forget of havint to spam the potions, as they launch automatically. It saves u smasing potiosn while trying to use skills.
As i realized how much better game was with auto-potion and being able to focus on fight (still keeping an eye on HP regen, ofc) i came up to the idea:
Remove stat potions and give a innate HP regen equal (or maybe slighty lower) than the regen u could get from a potion equivalent to the higest level u could use. Or even, add HP regen to VIT stat so the stat becomes more relevant.
You shouldn´t need to go away and wait bored till HP regens, u would just have a increased HP regen similar (or slighty lower) than potions. So combat would be more about focus and timing. Also you could still use any HP healing skill and HP steal procs.
But u could forget of smamming potions each 6-8 seconds.
on a more positive side of things I am very happy with the way the Temple Valley hub area is turning out now, it is really starting to come to life and will offer a lot of potential
This Link goes to a mod that has visual script images on it's front page. I'm not sure it will help solve these issues however it may be useful as a guide.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=929312609&searchtext=remod
Thanks Steffire I will check it out shortly.
Again some positive news I have fixed the Journal issue earlier today :)
Quest rewards giving the new type of "corrupted ember"
Missing burning effects when hitting or being hit! In magma temple
Magma temple boss currently a place holder - struggling with scripting and custom boss fight - because of this I will not make the current boss drop any rewards
Custom Monster shrine events
Custom Ezrohir champions
Future updates will includes friendly ezro to talk and work with as the plot develops
Feedback is appreciated but please be aware of some of the place holder items.