Torchlight II

Torchlight II

TL2-ACE
 This topic has been pinned, so it's probably important
Corley  [developer] 10 Dec, 2022 @ 4:17am
The Temple Valley Rewards
The Tempe Valley Rewards

The unique gems and rewards - In order of the dungeons as they appear

Sand Rat Raid
⦁ A legendary weapon drop

Temple of Blood
⦁ 1600 life, 84 life regen
⦁ 1600 life, 138 armour, 404 damage reflected
⦁ 1600 life, 282 life stolen per hit(Weapon Slot)
⦁ 1600 life, 4% chance to block
⦁ 1600 life, 3000 damage over 5 secs(Weapon Slot)
⦁ 1600 life, 4% chance to dodge
⦁ 1600 life 2% chance to fully heal when hit
⦁ 1600 life, +27 STR

Magma Temple
⦁ +6% fire dam, magma spear 25% chance(Weapon Slot)
⦁ 5% cast and attack speed
⦁ +6% fire dam, magma nova when hit 25% chance(Weapon Slot)
⦁ 5% crit dam, +2% chance to crit
⦁ +10% fire dam

Temple of Air
⦁ +6% light dam, shock bolt 25% chance(Weapon Slot)
⦁ +6% light dam, +1% move speed
⦁ +6% light dam, light NOVA when hit 25% chance(Weapon Slot)
⦁ +10% light dam
⦁ +6% attack speed, +1% move speed
⦁ +6% cast speed, +1% move speed
⦁ 8% cast speed, 8% attack, +2% move speed(Weapon Slot)
⦁ +10% damage + 10% dodge(Weapon)
⦁ +6% light damage + 4% dodge

Temple of Iron
⦁ +15% damage(Weapon Slot)
⦁ +20% armour(Weapon Slot)
⦁ +220 damage(Weapon Slot)
⦁ 5% dam reduction + 100 armour(ARMOUR)
⦁ 6% armour(ARMOUR)
⦁ +5% armour + 50% slow resist (ARMOUR)
⦁ +3% armour +5% dam reduction (ARMOUR)

Temple of Poison
⦁ 35% chance gun slinger, +10% ranged(Weapon Slot)
⦁ +6% PSN dam, light PSN NOVA when hit 25% chance(Weapon Slot)
⦁ +10% PSN dam
⦁ +6% PSN dam, 84 life regen
⦁ +15% pet life, +35% pet damage
⦁ +25% life, +50% pet life(Weapon Slot)
⦁ +50% pet life and damage(Weapon Slot)

Temple of Ice
⦁ Blizzard Tornado Nova when hit + 6% cold dam (Weapon Slot)
⦁ +10% Ice dam
⦁ +10% Damage reduction +10% armour(Weapon Slot)
⦁ +10% dam + 10% armour (Weapon Slot)
⦁ Blizzard Tornado when attacking + 6% cold dam(Weapon Slot)
⦁ +7% Armour and 1% damage reduction

The Nether Temple
⦁ +6% cast, +22 mana
⦁ +1200 health, +22 mana
⦁ +17 mana stole per hit, +22 mana(Weapon Slot)
⦁ +22 mana, 3.6 mana regen
⦁ +27 focus, 22 mana
⦁ +6% cast speed, +4% damage
⦁ 25% void storm chance, +22 mana(Weapon Slot)
⦁ -10% mana skill cost, +36 mana(Weapon Slot)
Last edited by Corley; 2 Jan, 2023 @ 7:35am
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Showing 1-13 of 13 comments
Eggman 10 Dec, 2022 @ 7:30pm 
How do you enter The Nether Temple? I played tons of times but could not find this one.
Corley  [developer] 11 Dec, 2022 @ 12:57am 
you can access the Nether Temple, its the last one on the Temple Valley - after this dungeon we placed a blocker for now until we decide if we want to add anymore. But just to confirm you can go into the Nether Temple.
steffire3  [developer] 11 Dec, 2022 @ 1:52pm 
Originally posted by Eggman:
How do you enter The Nether Temple? I played tons of times but could not find this one.
It's at the center of the Temple Valley map. After walking towards the Swamp and Ice Temple on the west side; keep walking south then east towards the cliff canyon of the map. There's a series of bridges that enable the player to walk up the spires of land to the top plateau-mesa where the Nether Temple is located towards the back of the mesa near a large creature skull.
Last edited by steffire3; 11 Dec, 2022 @ 8:33pm
Eggman 11 Dec, 2022 @ 4:24pm 
Thanks. I will check it out.

Some thoughts:

Poison Temple. The one shot kills are frustrating. I have never been able to complete this temple. It takes me around 5 to 10 min to reach the one shot areas and I always manage to die there no matter how powerful my hero is. Is there a way to make this less frustrating with the one shot killl?
steffire3  [developer] 11 Dec, 2022 @ 8:21pm 
Originally posted by Eggman:
Poison Temple. The one shot kills are frustrating. I have never been able to complete this temple. It takes me around 5 to 10 min to reach the one shot areas and I always manage to die there no matter how powerful my hero is. Is there a way to make this less frustrating with the one shot killl?

Perhaps it's time for a balance patch (I had a feeling that these one-shot kill obstacles from the Poison Temple would be difficult for some players).
I normally use the Haste Scroll and just make sure to click on a safe area or retreat to allow the foes to die from the fire missiles before I proceed.
Some classes offer crowd control affixes or crowd push skills or player movement skills hence those tend to help.
The poison spills are much harder as foes can walk through them so I lead foes to follow me to a safer corner.
The rock throwers require luring foes away from the hazard zone then prepare to move again when a rock is about to strike from afar.
The Boss room has spills, self-destruct foes, fire missiles, and slow seeking missiles hence it's best to lure foes to destroy themselves by passing near them and only clicking on very specific areas to avoid getting melted from the hazard damage. Click on the Boss when safe then retreat and repeat.

Do you have any issues with the one-shot land hazards from the Iron Temple or Magma Temple? Do you feel that the more forgiving land hazards of the Ice Temple or Air Temple are more ideal for survival balance?
Last edited by steffire3; 11 Dec, 2022 @ 8:30pm
Eggman 12 Dec, 2022 @ 5:12pm 
Thanks for your reply.

I have no issues in the other temples as there is some space to move around. I think the problem is that the space is too small for the character to fit and sometime the character failed to walk to the side of the main path and died from the fire. Note, I had speed boost 12.5.

One solution could be to have the one shot area at the start of the temple, as it is impossible to save and start over at the one shot area. That would remove the frustration of exiting the temple and start all over again.
Last edited by Eggman; 13 Dec, 2022 @ 5:09pm
HiFive 13 Dec, 2022 @ 3:08am 
Question on gems from the Ice Temple. Does the 10% to ice damage increase the damage of the Blizzard Nova and Blizzard Tornado? My final weapons for my current character don't have any ice damage on them except for the the Nova and Tornado.
Corley  [developer] 13 Dec, 2022 @ 1:49pm 
@Eggman - I will see if we can do something to make this temple a little more balanced.

@HiFive - yes those spells are based on cold damage so will pick up any +cold damage gems/bonuses you have.
HiFive 13 Dec, 2022 @ 8:48pm 
Originally posted by Corley:
@HiFive - yes those spells are based on cold damage so will pick up any +cold damage gems/bonuses you have.
Nice! Thanks for the info. :cozymhw:
HiFive 13 Dec, 2022 @ 11:48pm 
Poison Temple: I think I'll agree with Eggman that the Poison Temple is frustrating. I have yet to finish it. In that one section on the long wooden path, there is a whole sequence one right after the other of things that can insta-kill you. It takes a while to figure out how to get past each one, let alone not make a mistake once you figure it out. Then you can't re-enter right away. You have to enter the other Temples to get the Poison Temple to reset. The farthest I've gotten was running around the turnstile, but then a troll or something was barring my exit and the turnstile killed me.

I can get past the stuff being thrown now, but the ball of fire can kill me if there are enemies on the turnouts and they push me back into the fireball's path. Or sometimes there are enough of them on the turnout that there is no room for my character to run there. I'm talking about the first turnout where you have to run really fast to get there in time. Even if I succeed there, just the slightest misstep on the next few spots can insta-kill, as well.

Next, if you are new to that temple, you are so busy trying to just avoid the flames shooting out at intervals, and the enemies blocking your ability to avoid the flames, that you don't even see the flaming turnstile, and that you have to move in the correct direction right away. There is no place to pause and reflect on how to navigate it. Either you know what to do long before you get there, or you fail. Then, like I said, a critter may be blocking your path out.

So, I've done many runs, and resetting this dungeon in-between is annoying. If you want to keep it very dangerous, then it should instantly reset, at least, so we can more easily remember what we need to do. Either that, or maybe place more space in-between some things. Or, perhaps, eliminate that one intermittent flame shooter just before the turnstile.


I have to say that I really dread trying to re-run the Poison Temple each time I go there. I can do all of the other temples. I thought the last part of the Nether Temple was difficult, but it pales in comparison to the Poison Temple.
Last edited by HiFive; 14 Dec, 2022 @ 12:13am
Corley  [developer] 14 Dec, 2022 @ 2:01pm 
this is excellent feedback, we will make some adjustments to the map shortly.
HiFive 24 Mar, 2024 @ 3:36pm 
Just revisiting here to say that the changes you've made to the Poison Temple have helped a great deal and I have been running the dungeon fine on certain characters of mine. It takes a while to get a character up to snuff for staying alive, or reaching the end in there, but it's now a doable dungeon. Thanks for adjusting things!
Corley  [developer] 25 Mar, 2024 @ 10:36am 
thanks again for the update/feedback. we are glad the changes we made have improved the dungeon.
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