Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
I kinda rewrote the entirety of the game's physics so now I'm trying to vigorously bugtest that so that it's at least as good as our current physics, but it'll address the stuck player issues. The downside is that all of the previous balance with things like super sprint got completely changed... but on the bright side once this version is released I'll be able to release a bunch of balance updates with ease.
The d/c problem will be addressed in the new patch when it arrives.
I'm not sure about implementing items, but I have toyed with the idea of allowing players to pick talents every few rounds.