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At the first stage the province must not be your primary culture and must NOT have a corresponding province modifier assigned by the mod (meaning it hasn't been 'Ottomanized').
At the second stage the province must not be your primary culture and must HAVE the corresponding province modifier assigned by the mod (it is 'Ottomanized').
'Hybridized' culture can spread if a neighboring province is the owner's culture or has a 'hybridized' culture even if the neighboring 'hybridized' culture is not the same as the province's hybridized culture. (ie a Serbian province is elgibile for conversion to 'Ottomanized' Serbian if it neighbors an 'Ottomanized' Bulgarian province)
From that point an event will fire with a Mean-Time-To-Happen (which is just Paradox’s way of saying average time it takes an event to happen) of 960 months. This is modified by a number of factors. The total MTTH is a combination of all the factors which are active. This means that the total MTTH can be affected by multiple positive and negative effects which all stack.
Factors as follows:
• Has owner accepted culture (.8)
• Is part of owner culture group (.8)
• Is part of owner super culture (.9) (Super cultures are mod identified groupings: western european, eastern european, middle eastern, altaic, african, east asian, SE asian, indian, etc)
• Is part of a neighbooring super culture (.95) (for example states that are part of the east European super culture will get bonus to convert provinces with cultures from West European, Middle Eastern and Alatic super cultures)
• All neighboring provinces have primary culture (.5)
• All neighboring provinces have primary culture or hybridized culture (.75)
• Located in same Area as country’s capital (.85)
• All ideas, national ideas and policies that affect culture conversion speed and accepted culture threshold have corresponding modifiers in OCT. For example if the idea gives a bonus of 20% in culture conversion speed then the mod registers a change of .8 in spread. This includes all ideas, national ideas and policies in the mods The Idea Variation and Extended Timeline
• State religious tolerance towards religion in province (tolerance 2-4 (.9), tolerance 4-6 (.8), etc)
• Religion in province is not state religion but is part of state religion group (.9) (Orthodox province when owner is Catholic)
• High stability (stability 3 (.9), stability 2 (.95))
• High prestige (prestige 100 (.8), prestige 90 (.85), etc)
• Is a coastal province (.8)
• Trade buildings (scaled - market (.95), depot (.96), stock exchange (.98))
• University building (.9)
• Government Type (administrative monarchy, absolute monarchy, theocracy, english monarchy, elective monarchy (0.95), constitutional monarchy, enlightened absolutism, revolutionary empire, republic, celestial empire (.9))
Factors as follows:
• Local autonomy (autonomy 5-10 (1.05), autonomy 20-30 (1.2), etc)
• Local culture from a different culture group then primary (1.2)
• Does not follow state religion (1.2)
• Province development (development 10-20 (1.1), development 20-30 (1.2), etc)
• Terrain (scaled - hills, highlands, savannah, steppe (1.05), jungle, marsh (1.2), glacier, mountain, desert, coastal desert (1.3) )
• Has a regency (1.2)
• Government Type (tribal, siberian council, native (1.4), despotic monarch, feudal monarchy, iqta, daimyo, shogun, steppe horde (1.2))
• Province is part of a trade company (2.5)
For provinces with cultures that are part of a state’s Culture Group the bonuses are:
• local_tax_modifier = 0.05
• local_manpower_modifier = 0.05
• local_sailors_modifier = 0.05
For provinces with cultures that are NOT part of a state’s Culture Group the bonuses are:
• local_tax_modifier = 0.16
• local_manpower_modifier = 0.16
• local_sailors_modifier = 0.16
• local_missionary_strength = 0.01
• local_unrest = -1.5