Killing Floor 2

Killing Floor 2

KF-N64Facility
Pt.Jones  [developer] 17 May, 2016 @ 7:22am
Beta Feedback - Suggestions - Bugs/Glitches
Hey all feel free to leave here any feedback, suggestions, and bugs/glitches regard the most current beta version of the map!

I will definitely take them in consideration and try to iron out as much bugs a possible!
Last edited by Pt.Jones; 17 May, 2016 @ 7:27am
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Showing 1-5 of 5 comments
Cole Blueford 24 May, 2016 @ 9:37pm 
There's a big problem with this map, as there is an area that's "out of bounds," so to speak, and the zeds can't get to you.

In the room with the big colored storage tanks (or whatever they are) if you go up the stairs, jump onto the railing, then jump onto the console you can jump onto the red tank. Requires blocking volumes. Recommend applying blocking volumes to the tops of the colored tanks rather than to the railing, so that you can still jump off and don't get stuck up there. An aside, but I also recommend making the railing slightly shorter to make it easier to jump over.

Picture here.
Cole Blueford 24 May, 2016 @ 9:50pm 
I found another problem. I'm not sure if it's just with this room or not, but it seems like large zeds can get stuck inside rooms like this one. They can enter the door just fine, but have trouble leaving.

Pictured here and here.
Pt.Jones  [developer] 25 May, 2016 @ 4:38am 
Hey Ramare thanks for the feedback! I'll look into these problems and hopefully by the next build have them fixed.
Cole Blueford 30 May, 2016 @ 3:16pm 
Another issue. I'm not sure if this has been here the whole time, or if it was introduced with the recent update to the map. Both "secret" doors leading into and out of the cave area are neither opened nor destroyed if they are welded then broken and block players from entering the area for the remainder of the session, but do not block zeds.

Pictured here.
Pt.Jones  [developer] 30 May, 2016 @ 4:51pm 
Great Scott! you right Ramare! Managed to even close myself inside the cave. I think the main issue is that I am using one of the experiment doors from TW. I guess I'll need to look out for an altertative solution.
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