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2) I don't know of any servers unfortunately.
3) I'd add more unique vehicles for each faction, however the ones you see in the mod are literally all of the military land vehicles you see in all three Mass Effect games. However, I've recently finished work on a few civilian vehicles to replace the decorative cars in some maps and couple reskins of other things. Those will be out in the next update.
4) That's likely an issue to do with general weapon balancing, as the "elite" soldiers have an equal spawn chance for all factions. I'm constantly working to improve the balance, so this is helpful feedback.
1)I have encountered this problems mostly in the campaign. I tried to play on Vigil Island and the AI was doing well. I am going to try to play to day in other two different maps and I will post my conclusions here for further feedback.
2)♥♥♥♥♥♥♥♥♥♥ community, what is wrong with you!? Put a server runnin with Mass Effect NAO! (Did you read that? Running with Rifles, Running with Mass Effect... ok not funny but worth a try...)
3)The only vehicles I have seen this far are the Spam- and Armory Trucks (Tomkah), the Transport Truck (M-080 turretless), The IFV (M-080 and M29 Grizzly) The geth land vehicle and a huge spam of (M-44 Hammerhead, the same spam ass vanilla jeeps XD).
4)I will try to post as much feedback as possible.
Vigil Island? Yes, I remember having problems with that map, because the objective is to defend that middle base, thus why the AI would just 'stop' advancing. I think this is more of a problem to do with the map and the simulated battles algorithm (when the AI are fighting far away from the player), but I'll see what I can do.
There are no buttons for this action in options menu!
yeah, i feel like it is a cake walk with the geth and a mission in impossiblities against the Geth
I'd like to use your work on the nuke launcher for my Bug War mod. Of course if you do give permission I'd like to add your name as a contributor and also include the name inside the files themselves (in case someone in the future would like to use).
Also, if I can use it for the mod I will be changing the file names and will at some point tweak the visuals.