RUNNING WITH RIFLES

RUNNING WITH RIFLES

Mass Effect Overhaul
ReaverSP 15 May, 2016 @ 7:28am
Questions about the mod
I am having a gameplay problem with this mod and Overlord overhaul. At a determinated moment, my faction troops wont push any further on the middle of both the map and the battle.
Has anyone experienced this?

Other questions I have are...

Does anyone happend to know any server having this mod?

Are all factions going to have their own set of vehicles?

Is anyone else felling that battles agains Geth are almost IMPOSSIBLE to win? That they have a lot of "Elites" making things even more difficult? (And with the bug I have, it is worst)
Last edited by ReaverSP; 15 May, 2016 @ 7:29am
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Showing 1-14 of 14 comments
Sovereign of the Moon  [developer] 15 May, 2016 @ 11:30pm 
1) Does this happen on a specific map? It could just be a stalemate assuming you've set the accuracy and capacity of both factions to a similar level. Other than that, I'm not sure what it could be seeing as the AI is mostly hardcoded, and I haven't made any major changes to the AI in my mod.

2) I don't know of any servers unfortunately.

3) I'd add more unique vehicles for each faction, however the ones you see in the mod are literally all of the military land vehicles you see in all three Mass Effect games. However, I've recently finished work on a few civilian vehicles to replace the decorative cars in some maps and couple reskins of other things. Those will be out in the next update.

4) That's likely an issue to do with general weapon balancing, as the "elite" soldiers have an equal spawn chance for all factions. I'm constantly working to improve the balance, so this is helpful feedback.
Last edited by Sovereign of the Moon; 15 May, 2016 @ 11:30pm
ReaverSP 16 May, 2016 @ 1:03am 


Originally posted by Frank Booth:
1) Does this happen on a specific map? It could just be a stalemate assuming you've set the accuracy and capacity of both factions to a similar level. Other than that, I'm not sure what it could be seeing as the AI is mostly hardcoded, and I haven't made any major changes to the AI in my mod.

2) I don't know of any servers unfortunately.

3) I'd add more unique vehicles for each faction, however the ones you see in the mod are literally all of the military land vehicles you see in all three Mass Effect games. However, I've recently finished work on a few civilian vehicles to replace the decorative cars in some maps and couple reskins of other things. Those will be out in the next update.

4) That's likely an issue to do with general weapon balancing, as the "elite" soldiers have an equal spawn chance for all factions. I'm constantly working to improve the balance, so this is helpful feedback.

1)I have encountered this problems mostly in the campaign. I tried to play on Vigil Island and the AI was doing well. I am going to try to play to day in other two different maps and I will post my conclusions here for further feedback.

2)♥♥♥♥♥♥♥♥♥♥ community, what is wrong with you!? Put a server runnin with Mass Effect NAO! (Did you read that? Running with Rifles, Running with Mass Effect... ok not funny but worth a try...)

3)The only vehicles I have seen this far are the Spam- and Armory Trucks (Tomkah), the Transport Truck (M-080 turretless), The IFV (M-080 and M29 Grizzly) The geth land vehicle and a huge spam of (M-44 Hammerhead, the same spam ass vanilla jeeps XD).

4)I will try to post as much feedback as possible.
ReaverSP 16 May, 2016 @ 3:15am 
Ok, check! The AI is doing fine playing on "skirmish mode" and I am a lot of fun with your mod. It seems the AI fails only on "campaign mode" and that is kind of sad. Hope the issue is fixable :)
Sovereign of the Moon  [developer] 17 May, 2016 @ 7:37pm 
Originally posted by ReaverSP:
Ok, check! The AI is doing fine playing on "skirmish mode" and I am a lot of fun with your mod. It seems the AI fails only on "campaign mode" and that is kind of sad. Hope the issue is fixable :)

Vigil Island? Yes, I remember having problems with that map, because the objective is to defend that middle base, thus why the AI would just 'stop' advancing. I think this is more of a problem to do with the map and the simulated battles algorithm (when the AI are fighting far away from the player), but I'll see what I can do.
yeah
LightW 23 May, 2016 @ 11:38am 
Hello! Can anyone describe me how to use TACTICAL CLOAK?
There are no buttons for this action in options menu!
_Zevon 28 May, 2016 @ 1:28pm 
Is anyone else felling that battles agains Geth are almost IMPOSSIBLE to win? That they have a lot of "Elites" making things even more difficult?

yeah, i feel like it is a cake walk with the geth and a mission in impossiblities against the Geth
Dr.Dingus 15 Jun, 2016 @ 1:18pm 
no everytime i go against the geth it feels normal, but my question is why does the reaction time get slower with the enemy ranking minibosses and elites i dont understand?
I have no idea how to use cloack is it not working yet?
Shadowblades 4 Aug, 2016 @ 7:10pm 
How do you cloak? :meatytears:
ctiel 6 Aug, 2016 @ 8:59am 
Originally posted by Shadowblades:
How do you cloak? :meatytears:
I think the cloak works the same way as the camouflage.. like, you already get the detection reduction once you wear it.
Thor 20 Oct, 2016 @ 10:41am 
When I play systems alliance I always respawn as a female, is there any way to change that?
Reload59 19 Dec, 2016 @ 1:16pm 
Originally posted by Thor:
When I play systems alliance I always respawn as a female, is there any way to change that?
Bump
Onimaho 5 May, 2017 @ 3:53pm 
Originally posted by Tony Harrison:
1) Does this happen on a specific map? It could just be a stalemate assuming you've set the accuracy and capacity of both factions to a similar level. Other than that, I'm not sure what it could be seeing as the AI is mostly hardcoded, and I haven't made any major changes to the AI in my mod.

I'd like to use your work on the nuke launcher for my Bug War mod. Of course if you do give permission I'd like to add your name as a contributor and also include the name inside the files themselves (in case someone in the future would like to use).

Also, if I can use it for the mod I will be changing the file names and will at some point tweak the visuals.
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