Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thanks for the feedback! Glad you're enjoying some of the changes! I'll have to have a good examination of the moon issues. I can fairly easily uniformily move the first orbit out a little further. Not sure if I can fix the ring issue but I'll have to see if I can find examples of it and see how I feel about them.
The system scale would fix that definitely. Can be a little bit of an issue with all the scaling when I play with it too much. I'll re-examine this issue and see if smaller changes to scale will fix it. The biggest issue I had with this was molten planets spawning in too close ie inside the larger stars.
The closer planets are as follows:
@habitable_min_distance_desert = 45
@habitable_max_distance_desert = 83
@habitable_min_distance_arid = 60
@habitable_max_distance_arid = 90
Molten:
min_distance_from_sun = 45
max_distance_from_sun = 67
Barren Hot:
min_distance_from_sun = 70
max_distance_from_sun = 140
The biggest issue if I don't do it via system scale (which is definitely the preference for when I look at it) is that I'll have to rebalance all the planet spawns. If you move the lower part of the scale it throws off all the spawn numbers. And I didn't want to have planets spawning too far away from red dwarves :P
Have you seen any of the special systems yet?
I'll try to grab some screens of moons within rings and asteroid belts. Here's an inhabited continental world that's a bit close link [imgur.com]
Currently playing a vanilla game to try to gauge whether the abundance of planets within sytems might affect scarcity of resources and such. I don't think I've seen a large enough sample size to say yet. Is there a way to log that on map generation?
Likewise, 'planets' shows stats for planets.
I ran through a quick series of map generations (1000 star, spiral-4) and compared to vanilla...
I'm seeing close to a 50% increase in planets (~9000 -> ~14000) and over double the resources (~19000 -> ~44000). The resource percentages are pretty close to vanilla, with a noteable dip in energy and rise in society pts. Energy only drops <5% relative to total resources, but relative to itself it's actually fairly substantial (near 25% decrease). Much of it gets picked up in society research pts.
I would guess that the resource statistics include planetary tile bonuses, given that they're more than doubling while # of planets is only going up by half.
You say you're seeing only a marginal difference with 2k maps though?
Resources 88K. The 39K is a normal map without my changes.
Will test now without the system spawn changes.
Energy/credits/food seem to be spawning in the right amounts. Alien pets and Betharian stone as well. The real question is do we need the resources in the same amounts as the default game? I haven't looked too closely at what each resource is for yet. Having some rarer/more plentiful might be beneficial to play.
Looking at the terrorforming tables an even ration for them isn't correct anyway it should be at a ration of 26 Gas:32 Liquid.
I'm not sure if I have too much of an issue with the rest of it. Most of the larger numbered ones are to do with happiness, growth, food, and habitablity and with more planets/moons to land on that probably works.
As you say... who knows what's appropriate at this point? I think you'd need to balance around your own map configuration and game results rather than adhere to vanilla standard. There are a number of other factors to consider. For example, many of the additional planets providing these resources are of smaller size and/or lower habitiability, so it isn't really a question of equal scale.
I noticed the 'overnight' command... hopefully that works. Should be fun to test :-)
EDIT: Seems to be working. Probably good to turn off autosaves if you use it.