Stellaris

Stellaris

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[Retired] System Variety - Galactic Wonders (Pre 1.5)
   
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56.382 MB
16 May, 2016 @ 12:15pm
10 Jun, 2016 @ 2:01am
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[Retired] System Variety - Galactic Wonders (Pre 1.5)

Description
Mod will remain up for those playing on older versions. For updated 1.5.1 version see here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=909846576
Popular Discussions View All (2)
13
30 May, 2016 @ 11:55pm
Proximity and placement of planets
heinous_hat
1
7 Jun, 2016 @ 10:23pm
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Macmillant
84 Comments
Macmillant  [author] 20 Apr, 2017 @ 10:55pm 
New Version here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=909846576

Not compatiable with any older saves.
Macmillant  [author] 20 Apr, 2017 @ 10:53pm 
Uploaded the redo I have been working on there are some additional changes not seen in the above iteration. Assume that the new version will not work with any old games. As such this is moving to discontinued but new one is supported as of now. @Tal-9000 this issue with spawning in doesn't apply to new version but I haven't played with my alternative start mod yet which remains discontinued atm.
TAL-9000 20 Apr, 2017 @ 7:16pm 
The problem is as you describe re: no starting ships/fleets, and also only 1 pop on homeworld planet. However, that flag is already present in the empire_initilizer.txt for all 4 # Empire Intializers. Any other ideas? I do appreciate you taking the time to troubleshoot.
Macmillant  [author] 17 Apr, 2017 @ 9:42pm 
@TAL-9000 ah as in the science ship, constuction fleet, and the small military fleet at the start? If that's it the problem will be fixed when I actually add in the update I am working on. What it is if you want to edit it in yourself for now is this line:

usage = empire_init

flags = { empire_home_system } #this line here I think is the one missing in the old code.

Found in: \common\solar_system_initializers\empire_initializers.txt

it's at the start of each of the 4 solar system spawns.
TAL-9000 17 Apr, 2017 @ 5:43pm 
With this as only mod installed, when I started a new game I did not get the standard starting fleets and station, or additonal pop on the homeworld. Perhaps that's not an error, but it wasn't behavior I desired.
Macmillant  [author] 15 Apr, 2017 @ 10:59pm 
@TAL-9000 anything in particular you have noticed with 1.5? I am actually playing around with it again... Though with the inclusion of newshipclasses mod with just a slight edit on the original mod to increase ship costs/station costs as I am editing the resource spawns so there are less of them with more value on each to balance. I find mid to late game is a bit slow and I was thinking perhaps have 1000s of stations isn't helping.
TAL-9000 15 Apr, 2017 @ 3:48pm 
Doesn't play nice with 1.5, but I would love to see it do so. Thanks for your work mac.
Macmillant  [author] 24 Dec, 2016 @ 7:01pm 
There's a chance... but an unlikely one at this point. Have a few other life priorities at this point in time. Haven't had the chance to game myself in a good while.
Citrakayah 23 Dec, 2016 @ 2:04pm 
Any chance of this getting updated for 1.4?
Macmillant  [author] 19 Dec, 2016 @ 1:48am 
Galaxy