Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Large ships should only be the "anchor" of your fleets... The bulk should be smaller ships...
I know it seems counter-intuitive, but small ships have high evasion, giving them alot of survivability, and should they get destroyed, they're cheap to replace... Additionally, 2-3 Frigates have about as much fire power as a Cruiser, require less fleet points (meaning even more of them can be deployed) and you can afford to replace a couple when lost far more readily, than losing a Cruiser...
You're probably getting overwhelmed by the sheer number of ships in the swarm, and have too many large ships of your own...
Fleet values are a little misleading in Stellaris, as small-ship only fleets can decimate large ship fleets easily, yet will have much smaller fleet values, and I find it's even worse in STNH...
Oh, and also got for accuracy and tracking over damage buffs... Doing an extra few % of damage is pointless if you're not hitting the target, whilst that extra hit bonus will be far more noticeable...