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I'll limit to discussing the battle in the campaign because there at least I can switch units. I went into the battle with 2 mortars, the Sunmaker, the Hammer of the witches, the son's of sigmar, 4 swordsmen units, six halberdiers, 1 greatsword, 1 outrider, and 2 pistoliers. My artillery barrage worked wonders of the enemy infantry save for the cairn wraiths. They pretty much made a beeline for the center of my line with not so much as a dip in their healthbar. I tried using Gelt's Hound's spell and bombardment spell but that did not phase them either.
Just as the Cairn wraiths started working on my line, my artillery killed the starting necromancer, and thus spawning the Dragon riding vampire lord. Needless too say my artillery was I'll prepared for facing a dragon and my Hammer of the Witches did neligible damage to the dragon before it got to my main army body and pretty much started a chain rout within moments of landing.
I tried a couple of custom battles to see if I could find something to counter th wraiths but thus far nothing short of killing their lord seems to be able to stop their onslaught (which makes sense in a normal battle but didn't really seem to matter in the quest battle). The bombardment battle prayers from Volkmar and a Warrior priest did almost nothing and the Banishment vortex from a light wizard which I was hoping would do something, was little more than a mere delay to them.
Interesting description, and I know exactly the battle you are talking about and have beaten it in VH (although I reloaded about 4 times I beleive). Two key parts to the battle.
1. Magical attacks, and/or magical attacks with high ap. Our ethereal units have gotton quite an overhaul (including I might add a very limited campaign cap...which does help u in this case :) ) and are VERY good. However any uinit with a migical attack (or a spell which gives a unit migical attack) can cut through these guys like butter, especially if they have a high ap damage output as well. The empire is quite well placed here. Do note that you need to time you attcks for when the enemy caster has not just case the healing spell, othwise they a borderline unkillable, but with the correct tools, I have seen them go down in mere seconds.
2. A vampire lord riding a dragon is about as tough as it gets, these are trulty terrifiy foes. At the very least you need 3-4 gun units to focus fire on him (and not as he approaches, better that he lands and attack so unit (hopefully not the gun units) and then open fire a point blank range, and if possible chuck some fire damage in as well (vampire on a dragon still have somthing liek 70% fire weakness). As with the wraiths, if he is under a healing undead spell, its almost not worth it either as he will be almost unkillable. If things go right, a massive initial hit can also send him into the crumble/disetergrate mechanis which is a nice icing on the cake to finish him off.
Hope this helps.
YOU DIE !!! XD
In any case... The Skaven and the Dark Elves have ways to deal with monsters in the form of obscenley powerful weapons and other monsters respectiveley
Indeed. I remember somone complaining that cannon's were crap (vs infatry as opposed to rockets) but everything has its purpose. I remember a nasty fire (me empire, two stacks of ai VC) and the ai had like 7 units of crypt horrors. Without the cannons I would have lost. The bigger the monster, the better the cannons. Other then wall smashing, that exactly what they are for.
That person complaininng about cannons doesn't sound like they even played vanilla. Cannons have never been very good against infantry. Even in vanilla I think the Grudge thrower outperformed the Great Cannon.
Regarding Emperor Karl Franz *titles titles...* and surprising Monster Hunter. Even without points allocated to the Anti-Large skill, Karl Franz seems to be surprisingly adept at killingmonstrous infantry when supported by spear men or halberdiers. Spearmen engaging from the front and Karl Franz taking a flank, seems to go to town on monsters. It's still not as fast as flanking with a handgun unit, but this is an engagement that I think if initiated correctly can result in the defeat of the monstrous unit before your regular infantry is rendered useless due to losing so many models.
How much did you enjoy that Grymloq reveal?