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Also I would welcome something that forces the AI to not suicide squad their general into my front line. Especially as early on low level generals get torn to shreds in most cases. Perhaps hold them back to till their main line engages.
@ Truman, will look into it
@ Raising, thats a good idea, i will look into its feasability
-Batter AI Recruitment and army composition
-Black, black orcs (no sense in having red black orcs)
-Chaos stetics
-Dwarven shields- Gold and silver
-Home region movement bonus (if not, the game can be a bit unfair for the defender)
And
-Warriois of chaos- Orde infighting immunity (it is not logical and it is neither on the lore that the armies of archaon can't stand being close)
we also already have black orcs, both in game varieties.
Chaos stetics? if this is a visual mod for chaos, we already have our own version.
Will look into the last 3
normal greatswords have 45 melee attack while carroburg or reiksguard do have only 32 and 34. they also have more charge bonus than carroburg/reiks. and is it intended to have 80 reiksguard greatswords in a unit while normal and carroburg greatswords only have 60?
further i think some morale numbers (especially human units) are a bit strange.
last but not least the engeneers with the repeater rifles doesnt seem to work. they werent shooting in every custom battle i did :/
The repeater rifles do fire but have a 2 minute reload or something like that. Thats from the last custom battle I did testing the Empire vs orks
Otherwise, my personal want would be for the promotions like Grave Ward, Sigmars Ward, etc to be more thematic (like in Molay's Spells and Artifacts.) Some of the artifacts are cool in this mod, but Molay's really feel a lot more unique overall, in addition to the more "personal" perks. The Molay's changes to the buff spells are also really good, making them far more interesting to use. I like the battles overall more with this mod, and the new overcast system is actually pretty awesome... but I can wish for the best of both worlds :)
Another possible suggestion would be Full Cost March Stance. Someone mentioned the Home Region Movement Bonus mod, but that doesnt seem effective enough for me. Full Cost March Stance doesnt just disable March like most of those mods, but makes it a tradeoff to use, and prevents the ridiculous AI running around. Couldnt play without it anymore, but luckily, it seems to work fine with this already :)
One more possible bug: Hexwraiths and the scythe ethereals cost 4k to raise, much more than most units, but only 14/turn to maintain, far less than any other unit.