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I love the idea, about lowering chain atttacks with the on guard! and 3 turns is fair.
The main function that is OP is assasination. Hindering and sabotage are all good with me as far as successes. As long as it si for the first attempt and not able to keep doing it turn after turn.
With the mod I am using, I have seen the AI use agents much better to help or hinder provinces, instead of as agents. There must be a threshold of success that the AI sees as it is ok to attempt a block or assisnation.
Yup! It's a general debuff, any action can trigger it (except attacking settlement walls, which I don't think I can fix because the walls seem detached from the settlement itself, database wise.
I do feel the vanilla percentage to assassinate is a bit too high, what is your opinion on that?
I'm floating a couple of ideas of how I could address it:
#1 I just nerf the % chance gianed from assassin - easy but I don't like it at all; spies should be better at killing, but the current skill-tree eco system really doesn't support defending against assasination / hinderance as much as I feel it should.
#2 Rework the entire skill trees so that they make some sense - I'm not super satisfied with my other mod that just removes % gains from skillpoints, especially paired with this mod it feels a little bit too easy and it removes any sense of innate veteranship. I think I can make it better by making % gains tie more to the feel of skill point (defensive skills give defence, offensive skills offence, etc) but I need to find the time to properly research *every* skill tree, make the thing and analyise for balance, which will definitely not be a quick process.
I am pretty dissatisfied with most of the skill trees as they were not really well thought out. There are many duplicate skills and not enough unique skills for the different classes. I would like to see them more like the research tree, where the are branched more, not where you pick and choose each one, but have to take a path for a career. That is a major undertaking though and will take a lot of time, Maybe others out there have the time for that.
Cheers