VoidExpanse

VoidExpanse

PatrolModTest
A bit too much patrol ships?
Hi,

Nice mod. I like that there are actually more patrol ships now, but i think you went a bit overboard with this.

There is now like 15 patrol ships around each base. That include a mega super extra large never before seen in game ship that alone could destroy the whole alien race, which breaks immersion a bit as it's supposed to be a patrol ship. It would be nice to tone it down and reduce it's scale a bit.

Now the problem is that there are so many patrol ships that often the merchants and yourself have difficulties entering the stations because they often loiter at the entrance.

There is simply too many of them. I would reduce the number to 10 instead of 15 for each station.

And in systems where there are 3 stations close togheter like in my actual game, i can see a whole sea of patrol ships that span a big part of the map! No pirates or aliens can get anywhere close! Mouahahahaha
In fact, it's hard to even get to the stations because of the patrol ships around them. :fscared:

Regards,
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lifone813 9 Jun, 2016 @ 2:59pm 
I have to agree, I love what the mod attempts to do but I feel like it suffers from overkill with patrols. It really tilts the balance to the side of the player since pirates can't survive the sheer numbers of the increased patrols.
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