Total War: WARHAMMER

Total War: WARHAMMER

Bretonnia by Prater
Maska_zgz 21 Jul, 2016 @ 3:04am
Startpos mods overwrite diplomacy mods?
Good job, thank you very much for the mod, but I have a question...

I use this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=715480268

Basically it makes the game become a "Light" vs "Dark", and works very well. Dwarves of the south of the empire never attack human kingdoms, focusing on attacking the dark factions. Wars between Imperial factions exist, but are logical and timely, focusing also on fighting the dark factions. It works perfectly in each of my games...

However, since I installed this mod, seems that the diplomacy mod has stopped working. Everything becomes like vanilla. Humans attack each other without stopping. The dwarves, attack the humans kingdoms continually, etc... If I disable this mod, everything returns to work well...

I searched with PFM within the mod, looking for any file that can change the factional diplomacy but find nothing. This leads me to believe that maybe, when this mod using a startpos, this somehow uses the old diplomatic relations of vanilla game.

I have two questions about it:

This may be simply a problem for the load order of mods? This mod begins with the letter "b", and the other mod with the letter "t", so if I'm not mistaken, this mod gives priority over the other. I can solve the problem if I change the name of the other mod?

If the problem not is the load order...

Is there any way of knowing because the diplomacy mod stops working with this mod, and how can I fix it?

Thank you very much in advance.
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Winter 21 Jul, 2016 @ 11:51pm 
Hello, almost entirely sure this has been answered in the comments (I understand you may not want to fish through them as it's approaching 800). But yes any two mods that edit the startpos will be incompatible as you know; diplomacy edits are certainly included in the list of incompatibilities.

In my opinion from a lore friendly perspective I'd shun a "black and white" diplomacy mod anyway, takes away from the fact the empire & dwarfs are meant to be gearing up for respective civil wars within themselves as it is with their new leaders attempting to grasp at power and rally support of their individual Clans/Elector Counts etc.
I'd also argue from a realism perspective having a moral "black and white" view makes for uninteresting characters and unrealistic motives from them and their respective factions.

Also nerfs the overall game difficulty, which I'd understand if it were a lore friendly option but in this circumstance it's really not.
k|Aquila Mars 23 Jul, 2016 @ 3:11am 
I might make a mod that gives certain cultures a slight boost to their relations with certain factions without touching the startpos.

For example, give 15 + relation to Bretonnian Dukedoms and while there might be wars, they won't be as dedicated to screwing each other as they are to others. I actually have a mod of this sort that I made for myself but didn't release.

On the other hand I agree with Wilhelm, in Warhammer world, everyone fights everyone at some point.
teboldr 8 Aug, 2016 @ 1:48am 
Aquila, please release it , it seems a realistic and lore thing
Last edited by teboldr; 8 Aug, 2016 @ 7:02am
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