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11/12/2016 changed paramedic to combat life saver
11/18/2016 turn on wafflebox at depos
11/25/2016 turn off enemy visual aids
12/07/2016 made player p1 zeus
12/09/2016 put zeus owner back to #adminLogged
12/10/2016 random mission start time
12/11/2016 improved enemy visual aid code performance; removed dead bod visual aid
01/04/2017 virtual spectator #7 now is zeus
01/28/2017 removed virtual spectator #7 as zeus
02/08/2017 increase swim speed to 5X (commented out)
02/10/2017 limit mission start times to 7am - 4pm
02/17/2017 spawn with handgun
02/22/2017 optimized scripts; spectator slot #1 is Zeus && admin-only
02/23/2017 swim 5x speed
03/09/2017 added allah akbar sound ("yell")
03/10/2017 enabled medic and engineer traits for all users; added suicide bomber script
03/14/2017 enabled uav hacker trait for all users; set detect mines difficulty to limited distance; removed vest from civ suicide bomber
03/16/2017 auto-update zeus objects; show player vars & names in sbomber, allow target param to sbomber
03/17/2017 disabled sbomber; enabled sbomber again
03/18/2017 disabled zeus auto-update objs (started loops over and over)
03/27/2017 added vest back to civie bomber
03/29/2017 updated suicide bomber yell to "suicide bomber!"
04/10/2017 set all players to be UAV hacker
04/17/2017 3X amin speed when player going uphill >= 30 degrees
05/23/2017 put zamak repair trucks at airports
1. Make the mission as beginner-friendly and fun as possible, e.g. require no mods, relatively easy AI settings but lots of them so there's tons of action
2. Enhance mission gameplay while reducing/removing the most onerous aspects of the core game
I've gotten tons of positive feedback and the server is very popular. But obviously I've introduced bugs, and I'm running the (dedicated) server on my same home PC as the client. Another friend has taken up hosting the misson on a completely dedicated server; the frame rate and overall gameplay smoothness is fantastic, but he's started changing things like requiring CBA_A3 and increased AI difficulty that I'm not crazy about.
So if we had a centralized source code repository, we could discuss these changes, review them so they're implemented in a performance-friendly manner, have consistent instances running across multiple servers, etc.
I absolutely LOVE your Escape from Tanoa mission, it's all I play and all I host on my server! Just wanted to say thanks, and ensure you're good with whatever changes we make - after all it's your mission :)
BTW the server name is "Flava's Escape" if you want to check it out.
Thanks
The mirror of the internal repository is at Bitbucket: https://bitbucket.org/armedtactics/co10-escape
The most up-to-date branch is called "PreFactions" for now. Feel free to create pull-requests (against the newest branch).
As far as I know the codebase for "Escape from Tanoa" is more than a year old.
player enableFatigue false;
player setCustomAimCoef 0.5;
player setUnitRecoilCoefficient 0.6;
player setUnitTrait ["Medic",true];
player setUnitTrait ["Engineer",true];
player setUnitTrait ["UAVHacker",true];
player setCustomAimCoef 0.5;
player setUnitRecoilCoefficient 0.6;