Arma 3
[CO16+10] Escape From Tanoa
SirFlavalot 22 May, 2017 @ 11:07pm
Any Interest in putting Escape From Tanoa on Github?
Hi All,
I've made quite a number of small changes to the mission that are becoming quite popular on my server, but the server has a lot of errors in the .rpt file, and regularly locks up, after about a day.

I am running my client and the server on the same box so that could be part of it. Or my changes may be causing problems - I'm an ok coder, but the BIS API is, shall we say, "quirky" ;)

So is there any interest in putting the original [CO16+10] Escape From Tanoa files on Github? This would make debugging, feature review etc. much easier.

Thanks,
Dave
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Showing 1-14 of 14 comments
aDamN 23 May, 2017 @ 2:27pm 
What kinda changes have you made?
SirFlavalot 24 May, 2017 @ 4:09pm 
11/11/2016 added dead body indicators
11/12/2016 changed paramedic to combat life saver
11/18/2016 turn on wafflebox at depos
11/25/2016 turn off enemy visual aids
12/07/2016 made player p1 zeus
12/09/2016 put zeus owner back to #adminLogged
12/10/2016 random mission start time
12/11/2016 improved enemy visual aid code performance; removed dead bod visual aid
01/04/2017 virtual spectator #7 now is zeus
01/28/2017 removed virtual spectator #7 as zeus
02/08/2017 increase swim speed to 5X (commented out)
02/10/2017 limit mission start times to 7am - 4pm
02/17/2017 spawn with handgun
02/22/2017 optimized scripts; spectator slot #1 is Zeus && admin-only
02/23/2017 swim 5x speed
03/09/2017 added allah akbar sound ("yell")
03/10/2017 enabled medic and engineer traits for all users; added suicide bomber script
03/14/2017 enabled uav hacker trait for all users; set detect mines difficulty to limited distance; removed vest from civ suicide bomber
03/16/2017 auto-update zeus objects; show player vars & names in sbomber, allow target param to sbomber
03/17/2017 disabled sbomber; enabled sbomber again
03/18/2017 disabled zeus auto-update objs (started loops over and over)
03/27/2017 added vest back to civie bomber
03/29/2017 updated suicide bomber yell to "suicide bomber!"
04/10/2017 set all players to be UAV hacker
04/17/2017 3X amin speed when player going uphill >= 30 degrees
05/23/2017 put zamak repair trucks at airports
SirFlavalot 24 May, 2017 @ 4:19pm 
My goal with these changes has been to:
1. Make the mission as beginner-friendly and fun as possible, e.g. require no mods, relatively easy AI settings but lots of them so there's tons of action
2. Enhance mission gameplay while reducing/removing the most onerous aspects of the core game

I've gotten tons of positive feedback and the server is very popular. But obviously I've introduced bugs, and I'm running the (dedicated) server on my same home PC as the client. Another friend has taken up hosting the misson on a completely dedicated server; the frame rate and overall gameplay smoothness is fantastic, but he's started changing things like requiring CBA_A3 and increased AI difficulty that I'm not crazy about.

So if we had a centralized source code repository, we could discuss these changes, review them so they're implemented in a performance-friendly manner, have consistent instances running across multiple servers, etc.

I absolutely LOVE your Escape from Tanoa mission, it's all I play and all I host on my server! Just wanted to say thanks, and ensure you're good with whatever changes we make - after all it's your mission :)

BTW the server name is "Flava's Escape" if you want to check it out.

Thanks
Captain P. Star 26 May, 2017 @ 5:09am 
Keep in mind that this mission (this Steam WS release) is just a fork of the original Escape which is located here: https://forums.bistudio.com/forums/topic/180080-co10-escape

The mirror of the internal repository is at Bitbucket: https://bitbucket.org/armedtactics/co10-escape

The most up-to-date branch is called "PreFactions" for now. Feel free to create pull-requests (against the newest branch).

As far as I know the codebase for "Escape from Tanoa" is more than a year old.
SirFlavalot 26 May, 2017 @ 10:24am 
Awesome! Thanks for the info.
SirFlavalot 26 May, 2017 @ 1:38pm 
If I just unpack the original escape from tanoa PBO, then repack it, I get all kinds of errors in the log. Any idea why this is happening? And is there some way to edit the mission that doesn't cause these errors?
Captain P. Star 6 Jun, 2017 @ 8:42am 
The errors are BIs new mission binarisation format AFAIK. Try not to save the mission with binarisation on.
SirFlavalot 12 Jun, 2017 @ 1:37pm 
Are there any plans to adapt the latest stable Escape code base to the new Malden map? I'd like to contribute to that if it's being done on github or some other public forum.
aDamN 12 Jun, 2017 @ 2:06pm 
Hey, how did you change the UAV script for all users? Could you give me a quick tutorial? Thanks
SirFlavalot 12 Jun, 2017 @ 2:57pm 
These are from initPlayerLocal.sqf:

player enableFatigue false;
player setCustomAimCoef 0.5;
player setUnitRecoilCoefficient 0.6;
player setUnitTrait ["Medic",true];
player setUnitTrait ["Engineer",true];
player setUnitTrait ["UAVHacker",true];
aDamN 13 Jun, 2017 @ 3:58am 
Thanks, Sir! What do these do?
player setCustomAimCoef 0.5;
player setUnitRecoilCoefficient 0.6;
aDamN 13 Jun, 2017 @ 3:59am 
Oh, and @NeoArmageddon, what are PreFactions? Have you added factions to the game? Last night me and my friend heard gunfire a kilometer or two away from us. Are there other rebels?? So exciting
Last edited by aDamN; 13 Jun, 2017 @ 3:59am
SirFlavalot 17 Jun, 2017 @ 8:31pm 
They lower sway and recoil, respectively.
SirFlavalot 17 Jun, 2017 @ 8:32pm 
Are you talking about hearing gunfire when playing escape from tanoa? If so that's an option called "wartorn" where they fight each other
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