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Sorry to bother you ^^
Two things I noticed: Mangler Squigs weapon damage is identical to Squig Herd, despite huge difference in models. Forest and Night Boss Shack gives +1 cap in the tier 1 & 3 buildings, but not the tier 2.
Good catch on the Manglers, I'll add them to my list for this weekend. I was so concerned with getting the Colossal Squig working that I probably thought they were already updated and forgot about them.
As for the Boss Shacks, the second (first?) tier should unlock the ability to recruit them, and the 3rd tier adds +1 to the Agent cap (either Big Boss or Shaman). I'll take a look to make sure I have all of the building effects configured properly and pointing to the proper effects.