XCOM 2
Long War Perk Pack
Phantom 28 Jul, 2016 @ 9:00am
Bugs
Post bugs here
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Showing 1-15 of 30 comments
Phantom 28 Jul, 2016 @ 9:03am 
Hello i encountered two bugs with close combat specialist: 1. It also triggers if the unit has panic. 2. If the unit is freezed (frost grenade) it also triggers. (Had a situation where i have to freeze my own unit because the soldier was mind controlled. After that the close combat spezialist was shooting on my own soldier.)
Tapir 31 Jul, 2016 @ 8:19pm 
not only it triggers when they are panicked, they shoot your own soldiers as well in 4 tiles
Sam 5 Aug, 2016 @ 2:37pm 
There seems to be a z-index issue on the post-mission-promotion screen. Soliders to the left of the promoted soldier stand in front of the ability window, and you can't see what you are selecting. The work around is to skip this screen and then apply abilities in the barracks.
olmer711 17 Aug, 2016 @ 3:09pm 
Trojan skill make nothing for me. I hack 2 heavy turrets, all is ok. But, when hack was ended, turrents take no damage at Aliens Turn. Besides, they try to shoot me.
AnUnderratedTaco 20 Aug, 2016 @ 10:36pm 
I've noticed 2 bugs recently.

The biggest one is how the flashbanger perk on my specialist does some interesting things to her inventory. I think it can overwrite things in your inventory as I noticed that sometimes when I used the 'make utility items available button' it overwrote the skulljack item in her inventory and I actually had to spend time and resources making another one which is unfortunate.

The perk I find also seems to duplicate flash bangs in my inventory, I now have 5 flashbangs in my inventory when I only remember building 2 at most =S
The specialist also has access to 2 flashbangs in mission when the perk description says only 1.

2nd bug I've noticed is that when CCS is used and a hair trigger proc lands as well, I actually gained a move.

What happened with my ranger was:

-> Blue move to CCS range
->Shot
->Hair Trigger proc
-> Now have blue and yellow move (so I reloaded)
-> Then overwatched

It gave me one extra move than I think I should be allowed, up to your descretion on that one.
Beronien 21 Aug, 2016 @ 4:05pm 
I have encountered 1 bug and 1 weird behaviour:

Bug:
One of my soldiers get bugged, and when I start a mission with him assigned, he doesn't "fly" on the skyranger. After completing the mission, he is always captured, no matter the result of the mission. I have tried several times and it is always with the same soldier. I have read that could be related to LW toolbox, but who knows (only LW Perk pack installed atm).

Weird behaviour:
I got a hidden ability that I already own, so I had it 2 times. That's not a big deal, but is a lost opportunity to have a nice perk. I suppose that is because there are perks shared between classes, and it chose randomly across all of them. I suggest that there should be an exclusion list of perks "not allowed" to get through hidden ability.
Phantom 21 Aug, 2016 @ 10:44pm 
Hello i think that with the second ability should not happen. The only possibility for me is that, you have a custom class which has the same ability like a other class but with a different ability template name. If so its incredibly unlucky. Check your config files maybe there is some old stuff.
Johnny Tightlips 26 Aug, 2016 @ 3:19am 
I think I've found a bug; using the 'flech' ability for a Shinobi in legend seems to miss every time. I noticed it during my save and I've reloaded a few times to check. I've missed 88% chances nine times in a row. I know this isn't out of the realm statistical probabilty but just thought I'd report to be on the safe side!

I have scored hits on commander so I know it's not a problem in all difficulties.

Thanks
cortomaltes 29 Aug, 2016 @ 3:22am 
Dear Long war studios.

After this update the perks are broken.

Many thanks and good work!!

Jose
Phantom 2 Sep, 2016 @ 7:46am 
Hello there is a bug with the specialist flashbang ability. i play with him in the shens last gift dlc mission. If i do not waste the flashbang he gets for every new stage of this mission a new charge.
ava 11 Sep, 2016 @ 10:15am 
Echoing the above regarding Trojan: after the hack ended the enemy unit did not take any damage and was able to take all their actions, so it seems the perk had no effect.
LunariSky 13 Sep, 2016 @ 4:44am 
Seems like Hyper-Reactive Pupils are displaying +11 will instead of +10 aim
Ace of Space 17 Sep, 2016 @ 9:13am 
Phantom Perk bug: Any time I start a retaliation mission in which my squad does not start concealed, my Shinobi (with Phantom perk) starts concealed as intended. HOWEVER, he receives no actions on his first turn. I don't recall this ever happening in vanilla XCOM 2.
Phantom 24 Sep, 2016 @ 4:09pm 
Here the same, trojan has no effect. i tried it on a normal turret. after the control was ending no damage was applied also after the stun ends no damage is applied.
just.dont.do.it 28 Sep, 2016 @ 3:17am 
Originally posted by Ace of Space:
Phantom Perk bug: Any time I start a retaliation mission in which my squad does not start concealed, my Shinobi (with Phantom perk) starts concealed as intended. HOWEVER, he receives no actions on his first turn. I don't recall this ever happening in vanilla XCOM 2.
I don't think it's related to Phantom - I'm seeing the same issue on my freshly-made Specialist. No actions on the first turn of any mission.
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