Total War: WARHAMMER

Total War: WARHAMMER

Cataph's Magic: Closer to Tabletop
 This topic has been pinned, so it's probably important
Cataph  [developer] 29 Jul, 2016 @ 2:31am
MAGIC REWORK - details
Changes are compared to Molay's Magic I have started recompiling the details, but it will be a slow slog.

Rules of thumb:
- Vanilla stats are usually greatly lower.
- In campaign, all wizards have increased magic pools (e.g., +5 from each second/max level spell, +7 for vampires).
- Most stat effects have a standardized duration of 24 seconds, or 36 for special ones.
- Most overcasts are highly more efficient (either in damage or radius) than base spells, and usually have a longer range.



BIG WAAAGH:
All non-improvable spells have a base miscast chance.
Power of Da Waaagh passive waiting for an overhaul, also doing my best with the others as there's been tangible deviations from TT spells in scope (from single target to aoe, mostly) at CA's hands.

Brain Bursta: slightly cheaper, longer cast, damage tripled, even more on overcast.
'Eadbutt: damage slightly/substantially increased. Costs from 10/19 to 9/12, cooldowns slightly decreased.
'Ere we go: cooldown from 51 to 36, 0 range, slightly increased radius, buff from +58 MA to +50% (also affects self).
Fists of Gork: reduced cd, -1 cost, self-buff: stats to +8 MA and MD, +40% base/ap damage, +15 ward save. The shaman goes falcon punch.
Foot of Gork: reduced cd, cost from 18/28 to 15/18, damage is similar. TO BE CHECKED.
Gaze of Mork: spell entirely changed, is now a proppah eye-lazers attack; just try it on a bunch of people, possibly from the flank for maximum lolz.

- recompiling note: ok this is freaking slow.

LIL WAAGH:
Non-upgradable skills' base miscast chance from 0 to 15%, because messy gobbos (similar spells had 50%). All buffs and debuffs durations standardized to 24 secs.

Sneaky Stealin (passive) made to work only while casting, buffed its effect accordingly.
Curse of da Bad Moon costs from 16/22 to 15/25, aoe increased on v2, otherwise for now left as is for variance until I find a way (should behave like PSOX).
Gork'll Fix It has no aoe, effects set to -20% speed and charge bonus, -16 melee att, -16 armour, -33% accuracy.
Itchy Nuisance cost from 7 to 8, range from 200 to 250, aoe from 40 to 30, effects changed to -12 melee att, -8 melee def, -50% speed, -10% damage.
Night Shroud changed to be a buff rather than a debuff: +100% charge resistance and +25 missile block; aoe to 15/60.
Sneaky Stabbin' cost from 8 to 6, range from 200 to 150, no aoe, melee att bonus from +34 to +16, multiplied ap bonus buffed (with gobbo units in mind) into +10 ap.
Vindictive Glare costs from 6/9 to 5/10, cooldowns from 12/18 to 24/36, v2 fires 1,5 times projectiles of v1 instead of x2, its miscast set to 25%.

DEATH *headbangs*:
Aspect of the Dreadknight: costs from 6/11 to 4/9, single target, effects are now Fear+2Ld/Terror+8Ld. Miscast is set to 30% on v2. Vampires will have to overcast it, yeah.
Doom and Darkness: costs from 10/15 to 10/13, range from 200 to 250/350, aoe v2 from 60 to 15, cooldowns from 60/90 to 36/48. Applies -25Ld on v2 too.
Fate of Bjuna (death by lolz): cost from 16 to 13, still no aoe and short range with 50% miscast, had to keep it as anti-troop (still, anti-big, if possible) as opposed to Spirit Leech; removed fatigue effect, introduced -50% speed, melee att+def and accuracy debuff (24") after which 10 single models suffer max total 400 dmg each (84% chance). So can still halt a character but not harm them, aim at monsters and strong troops.
Purple Sun of Xereus: costs from 20/30 to 15/25, miscast on v1 to 16%. Psox now deals 400 damage/model on a 20% to any troop touched and has no knockback properties as it's supposed to crystallize victims on the spot. V2 has double the size but same damage as v1.
Soulblight: costs from 10/15 to 9/18, aoe on v2 from 60 to 90. Effects are now -10% missile damage, -22% melee damage, -20 armour, -8Ld.
Spirit Leech: turned into high risk high reward acting much faster; costs from 9/14 to 7/10, range from 20/40 to 100/200, cooldowns from 36/48 to 48/60, fatigue debuff kept and added a short slow down, deals up to 1200 dmg (both versions) but even the normal cast has a 40% miscast chance. So you WILL hurt the guy but you might also blow up in your vampire/sorclord in the process of the mind duel.

FIRE (dodo doom, to destroy what you've done, dodo doom):
All: base miscast chance is 5% (cause they're a bunch of careless pyromaniacs), but v2 miscast is 30% max (to encourage blowing ♥♥♥♥ up).
Burning Head: now goes straight to the future (for 4/8"), damage slightly lowered and flattened, costs down to 10/13. Flank and have fun.
Cascading Fire Cloak: now one-target only but has extremely long duration (240", instead of remaining in play as in TT), cost down to 5, effects down to +10% AP dmg, +10 melee def, +10 fire and missile resistance, imbues 10 fire damage, can target ground. Might be overhauled again.
Fireball's costs from 7/10 to 5/18 (aqshy engines set to max overcast!!! D: ), damage from 960/1340 to 1440/3000, cooldowns of v2 from 21 to 60, range from 300/300 to 250/350. V2 got its projectile generally beefed up.
Fire Storm v2 scatters more.
Piercing Bolts: lowered AP damage, removed panic effect, costs reduced to 10/13, range incrased from 200 to 250/350, number of projectiles from 68/94 to 50/60, shortened window of bombardment.
Sword of Rhuin: costs from 8/13 to 8/11, range from 200 to 250/350, aoe of v2 from 60 to 30, effects nerfed to vanilla +22% ap and base damage to prevent lord instagib. Still imbues magic and fire damage.

HEAVENS:
Chain Lightning: cost from 21 to 15, now it's a short-lived and quite random vortex which moves fast but wrecks stuff in its 7" duration. Situational against huge blocks. Otherwise go with...
Comet of Casandora: costs from 10/15 to 12/24, cooldowns from 36/48 to 48/90, miscast down to 30% on v2, damage from 3100+660 to 1500+1300/2000+1800, accuracy increased, collision from 9 to 12, mass from 1100 to 1500/2000.
Curse of the Midnight Wind: costs from 7/12 to 6/12 (I know, it's not CTT), range from 200 to 250. Effects to -16 armor, melee att and melee def for both versions. Miscast set to 30% on v2.
Harmonic Convergence: costs from 7/12 to 6/12, range from 200 to 250. Effects to +16 armor, melee att and melee def for both versions. Miscast set to 10% on v2.
Urannon's: costs from 9/14 to 10/13, range from 200/200 to 250/350, miscast to 20% on v2, base damage from 1360 to 1660.

LIGHT:
Banishment: costs from 14/19 to 10/13, range from 150 to 250/350, duration down to 3" (not a vortex on TT).
Birona's Timewarp: costs to 12/24, range from 200 to 150, duration to 24/24, cooldowns from 36/48 to 48/60. Effects buffed to melee att +34, weapon damage +30%, speed +50%, acceleration +25%.
Burning Gaze costs to 5/15, ranges to 250/350, v2 has shorter cd than Fireball v2.
Light of Battle: costs to 7/12, duration from 60/60 to 24/24, cooldowns from 36/48 to 48/60, range from 200 to 150, Unbreakable and good fatigue reduction but removed healing effects (let's wait for Life for that).
Net of Amyntok costs from 9/14 to 10/13, ranges from 200/200 to 250/350, aoe from 40/40 to 0/15, duration from 12/24 to 18/18. Added effects: -70% accuracy, +70% miscast chance, 50% chance of 27 dmg/model.
Pha's Protection costs to 6/12, aoe still 0/60, stats for both versions to +15 armour +15 melee def +15 ward save, cooldowns down to 30/48.

METAL \m/:
Final transmutation costs from 13/14 to 15/18, cooldowns from 24/36 to 48/60, v2 range to 250, miscasts to 30 and 40%; now will statistically kill 33% of a troop outright or similarly deal 1k damage to a single model, also applies 30% speed debuff while killing and 50% right afterwards (Stupidity effect; sadly can't make it aoe) for a total of 24 secs duration.
Plague of Rust: costs from 6/10 to 7/10, cooldowns from 36/48 to 24/36, range from 200 to 250/350, aoe of v2 from 60 to 15, both versions apply -30 armour debuff but last forever (can stack).
Glittering Robe costs from 7/12 to 9/16, range from 200 to 150, duration from 60 to 24, applies +60 armour.
Hounds of Gehenna: turned into heavy infantry sniper, costs from 19/22 to 9/12, smaller radius, range to 200 and miscast to 40% on v2, flaming attacks, applies -30 armour for 24" on contact, damage mostly swapped for AP.
Searing Doom costs from 7/12 to 10/20, miscast down to 30% on v2, flaming attack, increased dmg difference between v1 and v2, now arrives sooner but with -20 projectiles. Applies -30 armour debuff for 24".
Transmutation of Lead costs from 10/15 to 12/15, range from to 250/350, aoe from 15/60 to 0/15, shorter windup on v1 but miscast 10%; effects to -30 armour, -20% speed, -33% accuracy, -16% melee damage, -16 melee att/def, slight fatigue debuff.

VAMPIRES:
Curse of the Years now has a 16% to inflict 40 dmg every 6", cooldown debuff 60 to 25, melee att debuff to -15, added -20% melee dmg debuff, miscast 0 to 10%.
Dance Macabre cost 7 to 6, aoe 60 to 30, melee att to +24 for both, lowered miscast.
Nehek costs 7/12 to 6/18, range 200 to 100 (should be 0, but QoL), aoe 0/60 to 10/30. Healing is middle ground between vanilla and Molay's.
Raise Dead ranges to 150/60 and costs to 9/14 (don't remember from what).
Wind of Death costs 14/22 to 15/25, miscasts 0/50% to 16/32%. Reduced scatter speed, damage to be adjusted CTT-wise.

BEASTS:
Flock of Hitchcock Doom's cost from 6/9 to 5/8, target limit per tick from 6 to 36, aoe from 30 to 15, v2 duration from 14 down to 10 and its range up to 350, its miscast down to 20%.
Pann's: cost of v2 from 13 to 16, range from 200 to 60, effect from 22 to 36% save, speed buff was almost nullified.
Amber Spear: cd to 36/60, costs to 9/15, huge bonus v large (should scale with how big the target is). Hunt those giants down, son.
Curse of Anrarnarnahrbhirsomeguy: now actually kills people (16% chance of 100 damage, two ticks). Also applies -16 melee att. Aoe reduced from 45 to 15.
Wissan's Wildform: cost from 5/8 to 10/13, range to 120/250, v1 has a 15 aoe, v2 miscast down to 20%, added +10 Charge bonus.

WILD:
Devolve's range from 200 to 60, aoe from 45 to 60/80, damage: chance from 1/4 to 1/6, ticks from 11/22 to 1 single hit of intensity from 36 to 200, Ld debuff from -8/-8 to -6/-8.




RUNES:
Forgefire nerfed to 30m aoe, removed imbued ignition.
Most buff runes standardized to 24 second duration, also to have a short range and a small aoe (for stacked defense).

Ancestor's: cooldown from 45 to 90.
Courage: cooldown from 90 to 60.
Oath&Steel: armour buff from 40 to 30, magic res. buff removed. Cd from 45 to 36, has infinite range.
Stoicism: applies Disciplined (Stubborn) and +5Ld rather than Unbreakable, cooldown from 90 to 45.
Wrath & Ruin: range from 75 to 250. Reworked in how damage is applied and in graphical effect.
Last edited by Cataph; 13 Aug, 2017 @ 2:31am
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Cataph  [developer] 15 Dec, 2016 @ 8:28am 
WOOD ELF PATCH:

LIFE:
- Most spells standardized to usual 24" duration, cooldowns poked accordingly.
- Earth Blood now heals the whole troop for 2/3 of what Regeneration would heal them in that duration (slightly buffed over single unit). Overcast is equal to Regeneration. Range and area reduced.
- Regrowth nerfed to heal half as much as Nehek. Now may also 'resurrect' fallen models.

SHADOW:
- Non-damaging durations set to 30" duration coz Ulgu buff/debuff masterrace. Related cooldowns also lowered by 10ish.
- Withering also applies -8 melee def.
- Enfeebling Foe tweaked from -34 melee def/att ==> -8 melee att/def AND -30% base/ap melee damage. Nerfed v2 duration from 48 to 40.
- Miasma now deals tickling damage (e.g. v2 deals 600ish dmg on Eternal Guard troop). Added -20 accuracy on top of original speed debuff (quite shuts down missiles); overcast also applies -33% melee att, def and charge bonus.
Last edited by Cataph; 15 Dec, 2016 @ 8:29am
Solodric 5 Apr, 2017 @ 8:51am 
Obviously, we've been discussing your mod very heavily via Steam messaging, but I figured I'd drop a line here to say that I'm encouraged by the recent changes. Thanks for responding to my feedback. It seems CA borked a lot of stuff in their recent patch, for those unaware.
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