Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You really should update that ui.png and interface.spritebank to make it compatible with other mods. Currently it will break a lot. If you grab those two files from my Recycling or Basketball mod then you would have a good compatibility for several popular mods. It's still not covering every damn mod out there which added new rooms, but it's a decent start.
Also cat.lua is an empty map instead of a script file when I downloaded it with the steam workshop downloader. Is that on purpose?
I had a look around in the files and together with reading the comments I can't stop thinking this mod is still in early beta stage including several bugs. Why did you publish it so soon? I know that urgent feeling of wanting to put a mod online as fast as possible, but if you can withhold that urge and have another look through your code the next days you will always find bugs that you were glad to fix before throwing it into the wild. I know it works for me that way (and I still bang my head when I find new bugs just after publishing). At least put a notice in the description that it is beta, so that people are warned before installing it. ;)
Compatibility is something I would love to do. When I get the chance I will start to make my mod compatible with others, like yours. Unfortunately, at the moment I have no access to the most recent files. I am sitting on version 1.3.2, but I don't think it's finished yet. Could be, since it's meant to be a small update.
Cat.lua is a wip script. I want to give the cat movement, so that's how it's done I suppose. If it's causing any problems in its empty state then I can take it out.
I spent nearly, what, 5 days?, on it before I first put the mod out. After that, I spent another few days on the next update/patch, and another few days on the next one, etc. Apart from a few things that are buggy or wip, everything is how it's meant to be. I know there's a glitch that some people have with rooms not completing, which I've asked about everywhere I can with no response from anyone. It's not in beta anymore, because beta technically means that it's closed and only associated members of the group can test or play it. Same thing with an alpha. Beta's and Alpha's are meant to be closed if they hold true to the definition, and this mod did hold true to that definition - I had my friend Emaniac25 test it which he still does and he's recruited other people to test it with him. This is my first and only Prison Architect mod, as you can probably tell. As such it had a rocky start because I didn't have clear goals and I didn't know much. If I had to remake the mod from scratch, in it's current state of version 1.3, I could probably do it in less than a school week, if I knew all the goals and everything and had a capable machine that wouldn't slow me down. It would probably be less buggy too, or more buggy, just depends. If you read the other discussion you would realize that I do test them before releasing them. Accidentally, versions 1.1 and 1.2 had broken thirst needs and I didn't realize because I was also running Chad's Drink Mod. I never realized my mod's need wasn't working, but I did shortly after 1.2 and made the discussion telling how it broke and how to fix it because while it is buggy and messy at times I care about it. I'm sure you care about your mods. If you could help solve any bugs you find I would be greatly appreciative.
aww
thanks anyway
I could probably do something like that. Thank you for the idea. As soon as I finish up this Skyrim mod I'm working on I'll see what I can do with this idea.
If you want to see it, google "Jaden and the Lost Starfruit" or go to my friend's personal website, artyhoefer.com.
a HL2 version of Prison Architect would be pretty cool. I also think that a School Architect would be amazing as well. Depends on what the game is coded in, because that would probably have to be done with a small reworking of the AI, at the very least. Additional graphics, new game features and concepts, rooms, etc. Still, it would be fun to play--either of these ideas. Perhaps if a Prison Architect mod team came around, and the source code was being sold like IV has done in the past, then I would absolutely join up (time permitting).