Prison Architect

Prison Architect

Prison Architect Plus
syntax  [developer] 14 Jul, 2016 @ 10:14am
Suggestions
If anyone has a suggestion or an idea that could possibly be added to the mod, leave it here. I'd love to hear feedback as to what you think would make the mod better. I have certain ideas, but it's only a well. Once it runs dry well, it runs dry. Thanks for any ideas in advance. If I can't add something in, I will let you know, and possibly let you know why.
< >
Showing 1-13 of 13 comments
smackeymonkey 22 Jul, 2016 @ 4:00am 
Can you make the fences background transparent instead of it being dirt all the time?
syntax  [developer] 22 Jul, 2016 @ 4:02am 
I think if it's transparent there will be nothing under it, not just whatever's underneathe, but I've really wanted to do something with it. Thanks for the idea. I had the idea of grass but I couldn't do it. Never thought to do transparency.
murgh 25 Jul, 2016 @ 2:21am 
Transparency will show black instead of dirt, since there will be nothing underneath the fence. So it won't work.

You really should update that ui.png and interface.spritebank to make it compatible with other mods. Currently it will break a lot. If you grab those two files from my Recycling or Basketball mod then you would have a good compatibility for several popular mods. It's still not covering every damn mod out there which added new rooms, but it's a decent start.

Also cat.lua is an empty map instead of a script file when I downloaded it with the steam workshop downloader. Is that on purpose?

I had a look around in the files and together with reading the comments I can't stop thinking this mod is still in early beta stage including several bugs. Why did you publish it so soon? I know that urgent feeling of wanting to put a mod online as fast as possible, but if you can withhold that urge and have another look through your code the next days you will always find bugs that you were glad to fix before throwing it into the wild. I know it works for me that way (and I still bang my head when I find new bugs just after publishing). At least put a notice in the description that it is beta, so that people are warned before installing it. ;)

syntax  [developer] 25 Jul, 2016 @ 7:43am 
I made a grass plot that was large enough that the fence could go on so the fence could sit on grass in game and better please me, but I didn't think to erase the brown between the holes in the fence so maybe I'll try again.

Compatibility is something I would love to do. When I get the chance I will start to make my mod compatible with others, like yours. Unfortunately, at the moment I have no access to the most recent files. I am sitting on version 1.3.2, but I don't think it's finished yet. Could be, since it's meant to be a small update.

Cat.lua is a wip script. I want to give the cat movement, so that's how it's done I suppose. If it's causing any problems in its empty state then I can take it out.

I spent nearly, what, 5 days?, on it before I first put the mod out. After that, I spent another few days on the next update/patch, and another few days on the next one, etc. Apart from a few things that are buggy or wip, everything is how it's meant to be. I know there's a glitch that some people have with rooms not completing, which I've asked about everywhere I can with no response from anyone. It's not in beta anymore, because beta technically means that it's closed and only associated members of the group can test or play it. Same thing with an alpha. Beta's and Alpha's are meant to be closed if they hold true to the definition, and this mod did hold true to that definition - I had my friend Emaniac25 test it which he still does and he's recruited other people to test it with him. This is my first and only Prison Architect mod, as you can probably tell. As such it had a rocky start because I didn't have clear goals and I didn't know much. If I had to remake the mod from scratch, in it's current state of version 1.3, I could probably do it in less than a school week, if I knew all the goals and everything and had a capable machine that wouldn't slow me down. It would probably be less buggy too, or more buggy, just depends. If you read the other discussion you would realize that I do test them before releasing them. Accidentally, versions 1.1 and 1.2 had broken thirst needs and I didn't realize because I was also running Chad's Drink Mod. I never realized my mod's need wasn't working, but I did shortly after 1.2 and made the discussion telling how it broke and how to fix it because while it is buggy and messy at times I care about it. I'm sure you care about your mods. If you could help solve any bugs you find I would be greatly appreciative.
Battleman_tot 30 Aug, 2016 @ 1:57am 
For escape mod you can add the abillity to remove handcuffs that are on your allies with keys and also the abillity to heal injured allies.
syntax  [developer] 31 Aug, 2016 @ 2:31pm 
Thanks for the suggestion, but I don't know how to modify Escape Mode. The only modifications I've made for Escape Mode were actually for Sandbox Mode, since that's the majority of the game's code and Escape Mode shares a lot of that stuff. I don't know if Escape Mode is moddable, let alone where I would even look for it. Also I've stopped modding for now. That was a good suggestion but I can't do it. Sorry.
If you set a generator/capacitor on fire and it gets sprayed by a sprinkler, it will blow up. Maybe you can change the effects for the explosion so that it doesn't look like a bunch of red paint blots.
Battleman_tot 9 Sep, 2016 @ 6:20am 
Originally posted by Wyxe:
Thanks for the suggestion, but I don't know how to modify Escape Mode. The only modifications I've made for Escape Mode were actually for Sandbox Mode, since that's the majority of the game's code and Escape Mode shares a lot of that stuff. I don't know if Escape Mode is moddable, let alone where I would even look for it. Also I've stopped modding for now. That was a good suggestion but I can't do it. Sorry.

aww
thanks anyway
Rigger 24 Jul, 2017 @ 1:52pm 
An idea that should be fairly easy to implement. How about an arrow or something along those lines, which indicate the front-direction of an object. On some objects it's really hard to see what's the front and what's the back. E.g. I currently have two benches in my prison facing away from the tv. Looks kinda stupid when everyone has their backs turned to the tv, but I'm also too lazy to dismantle them and rotate them around :)
syntax  [developer] 24 Jul, 2017 @ 2:55pm 
Originally posted by Rigger:
An idea that should be fairly easy to implement. How about an arrow or something along those lines, which indicate the front-direction of an object. On some objects it's really hard to see what's the front and what's the back. E.g. I currently have two benches in my prison facing away from the tv. Looks kinda stupid when everyone has their backs turned to the tv, but I'm also too lazy to dismantle them and rotate them around :)

I could probably do something like that. Thank you for the idea. As soon as I finish up this Skyrim mod I'm working on I'll see what I can do with this idea.
JabaJoba 14 Dec, 2017 @ 3:02pm 
This is a 100% off the mod. I can see your potential though.You can make awesome things. One suggestion I have is a reskin mod. Since Combine Architect got taken off, I want another one made for any Half Life Fan bois like me. I feel that many persons from HL2 would think Prison Architect has a combine mod but would be dissapointed to find few. I hope you can fill this gap in the community. Thanks.
syntax  [developer] 15 Dec, 2017 @ 12:58pm 
Originally posted by Potatoebro:
This is a 100% off the mod. I can see your potential though.You can make awesome things. One suggestion I have is a reskin mod. Since Combine Architect got taken off, I want another one made for any Half Life Fan bois like me. I feel that many persons from HL2 would think Prison Architect has a combine mod but would be dissapointed to find few. I hope you can fill this gap in the community. Thanks.
Thanks for the kind words. I doubt that my artistic abilities are up to the challenge. I am currently in the process of making my own game -- of which I was responsible for all of the graphics. It doesn't look terribly great, but they aren't awful either.

If you want to see it, google "Jaden and the Lost Starfruit" or go to my friend's personal website, artyhoefer.com.

a HL2 version of Prison Architect would be pretty cool. I also think that a School Architect would be amazing as well. Depends on what the game is coded in, because that would probably have to be done with a small reworking of the AI, at the very least. Additional graphics, new game features and concepts, rooms, etc. Still, it would be fun to play--either of these ideas. Perhaps if a Prison Architect mod team came around, and the source code was being sold like IV has done in the past, then I would absolutely join up (time permitting).
MrSnowmanツ 20 May, 2019 @ 6:40pm 
if you figured out how to edit escape mode. Can you make it to where you can do things like eat, workout, work and use the bathroom? It would make escape mode better in my opinion
< >
Showing 1-13 of 13 comments
Per page: 1530 50