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Ilmoita käännösongelmasta
https://steamhost.cn/steamcommunity_com/profiles/76561198007145343/screenshots
Did you try taking it literally 1 step further and recruit the Dwarf Lord? Because when I did, even though the Daemon Slayer was displayed before in the recruitment tab, once recruited he was 100% Dwarf Lord, stats, portrait, skill tree, etc. Basically exactly as it should be.
So you're right that there is a minor visual bug during recruitment that displays the daemon slayer when you hover or click on the regular dwarf lord, but it won't actually cause ANY issues, or change anything about the Dwarf Lord outside that recruitment window.
So it's still something to fix, because ultimately I feel that polish is very important. I've got an idea of what's causing it, and will work to try fix, but rest assured it will have no impact on gameplay. Thanks for this though, happy to look into it more deeply to find a long-term solution.
This could be cause by the fact that his mod is a little out of date(Grim and Grave me believes.) Still a lovely mod. I was giving you this incase anybody complains about it. Gameplaywise it only means that Chaos will be harder if played as them(Mostly in Archeons case.) but other most gameplay is unaffected.
Oh and I found it yesterday 10/03/16. Just wanted to cover point (2.).
In short play Chaos, me remove tabletop lords. Play anything else. Don't remove anything.
Thanks again.
Heya , thanks for all yout hard work on this mod...im still experiencing this prob...will you have anytime to fix ? thanks
I'm gonna do a bit of a long explanation, so bear with me, and read till the end plz :)
Debugging is often more complicated than just "having time".... Sometimes you can spend hours, days, or even weeks trying to solve an issue without making any real progress other than knowing what didn't work! There's no roadmap or guidelines for making mods like this, usually we are having to figure out breakthroughs in modding for ourself, and lords is one of those territories that this is ESPECIALLY true. So please try to be understanding and when we say we are looking into something, know that we are doing the best we can to find solutions, hopefully you can tell from the way I work that quality is important.
Regardless, you know from reading the text you quoted above, that this is just a visual bug during recruitment, which has no impact on gameplay, or even immersion in a large way since it's only when "hovering" over the dwarf lord. I've spent some good time on it recently, but I have to balance that with the rest of the work. It has to do with the fact that the way CA made the Dwarf Lord, they only had the 1 lord, and they didn't make it an "agent subtype" like they did with the other factions (This was true for Empire as well until they added the Arch Lector last patch). So effectively this bug will go away as soon as another basic Dwarf Lord is added by CA, or when I find a solution that works that doesn't cause a much worse bug that we fixed with this solution where the Daemon Slayer and Runelord have the same portrait/model as the regular Dwarf Lord.
Hope this helps explain a bit of the process related to debugging!
I'll check the other lords to make sure they don't have any messed up trees.
Unrelated, what are your thoughts towards specializing the Savage orc warbosses for savage orcs like Wurrzag? Specifically the "Brutal Lads" and "Real Savage Boys" replacing "Da Boys" and " 'Ard Lads".
On the second, definitely some possibilities, let me think on it but these are great suggestions.