Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
But the Bugmaster still does not join ((
The reason for the non-alignment of the characters was very banal - I had a FULL SQUAD (30 out of 30) (!!!)
When I expelled two animals - it was 28 out of 30 - these empty seats AND ALLOWED SUCCESSFULLY TO JOIN ROBOT AND MASTERS)))))) !!!
Request to the author of the mod - please add a "WARNING MESSAGE" ABOUT that the squad is FULL, so the prisoner can NOT join (!)
thank
Secondly, had you read the description (like it asks you to) you would have seen the "soft" requirement for the squad expansion mod. This is because so many people have reported this same thing that the squad limit was the problem, not this mod.
@23 of 9 Thats right, and thanks for checking it out :-). I guess as it was from the nexus it didnt prompt to check requirements. I also think the error that Frunzik was talking about was part of the dialogue when they made a mistake in the broken skel dialogue which that NPC uses.