Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
When FU is detected, FU's planets are then put in TS's stars where they fit the best according to temperature belts. Therefore adding FU's stars on top isn't necessary, and neither does it make much sense given TS's intention of psuedo-realistic star systems.
Where finding the planet you want can be difficult, I recommend also using "More Planet Info" (plus the few fixes people have made for it) to make that much easier.
Ah that explains I think? why there isn't any Binary or Dark star systems. Even though they are technically a thing I think
If people understand where to find them is another question. After all the stars are different.
I second that.
Due to the way these systems generate the desert requirement had to be removed or the game would take forever to find a suitable starting system (from the above mentioned issue of too many terrestial types)
I added the FU stars back in, breaks the idea of having real star classifications, but oh well, it's just a mod, you don't have to install it.