Total War: WARHAMMER

Total War: WARHAMMER

Even More skills for Characters
Neurohunter  [developer] 30 Jul, 2016 @ 10:13am
Skill Ideas
If you wish any particular skill to be included in the mod, please do write it here to me, so that i could make it
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Showing 1-6 of 6 comments
steelmidnight 30 Jul, 2016 @ 1:24pm 
If your doing race specific, Chaos could use income boosts, to either sacking, or as an extra boost to thier main income. The ONLY problem chaos has (other then being a generic undivided version atm lol) is its limited functionality due to income. I have no idea WHAT CA was thinking, but it should be much easier to afford multiple stacks, as a chaos lord represents a city to a horde faction. When an empire player can have 20 cities and 5 stacks running around, its kind of silly that chaos matches that with 3 stacks if they are lucky. The beginning should be difficult financially, but once a Lord or LL reaches Lv 20, they should get something to make a new stack affordable. and again when that one reaches 20 and so forth. I found playing the normal way boring and unfulfilling, so I used a money cheat on my second game, made 1 stack with each unique Lord (With LLs thats 10 unique Lords with stacks!), stayed in the north until the "event" (dont want to spoil it but this helps make the game epic as your leaving the empire to build up for when you head south) and used the Aggressive AI mod (its INCREDIBLE btw, and if you cant find it ask and I will link it here as its compatible with your mods ) and its never been so fun...

But still, having infintite money still stole something from the fun of it. Id rather money mattered, but still have my 10 stacks lol. So my idea is something like this.

Level 20 skill
Tribal tribute- adds (insert whatever amount works) per turn
Level 30 skill
Plundered Treasures (insert whatever amount works) per turn.

I leave the amounts to you. You have an eye for balance, and havent let me down yet. As a chaos lord gets more powerful, so to should the size of the hordes of chaos grow....

Last edited by steelmidnight; 30 Jul, 2016 @ 1:29pm
Neurohunter  [developer] 30 Jul, 2016 @ 1:57pm 
I will look into that, i already added skill that gives them increased incrome from raiding and looting in my main mod, though i may give chaos additional skill family that would focus on increasing income, movement range and chaos marauders power mainly
steelmidnight 30 Jul, 2016 @ 6:10pm 
Originally posted by Neurohunter:
I will look into that, i already added skill that gives them increased incrome from raiding and looting in my main mod, though i may give chaos additional skill family that would focus on increasing income, movement range and chaos marauders power mainly

I love the increase you gave, no doubt. What I refer to is a high level, late game skill, accessible only at a very high level (20 to 30) that makes supporting a second large army (and a third, then fourth ect as they each get to the level) easier and more viable. It isnt really a thing everyone would want, to be sure, but there ARE quite a few of us who also prefer LOTS of Lords and stacks (check out the awesome people over on Red Samurais amazing new lords mod to see them :)- This would mainly be a skillset to cater to us overkillers who want to use each unique Lord without relying on a money cheat, but rather still enjoying having to grind money XD
Neurohunter  [developer] 31 Jul, 2016 @ 2:09am 
I am trying to do that skills right now
Dr_Z 22 Aug, 2016 @ 6:06pm 
i have some skill idea
decrease enemy's cavalry unit speed.(dude these missle cavalry are annoying as hell)
increase army charge bounus and speed.
increse army armor piercing damage.
increase fatigue resistance.
make every one in army have charge defence.
increase faction-wide tax bounus
decrease faction-wide army upkeep

Neurohunter  [developer] 23 Aug, 2016 @ 3:17pm 
it seems even more OP than i have ever added, though it amy be possible at the end of big skill-families and so forth
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