Stellaris

Stellaris

[DEPRECATED] Better Subjects
lpslucasps  [developer] 4 Aug, 2016 @ 10:55am
Suggestions and Requests
Hello there!

Currently, I have the following features planned for the mod:

-The option to let Vassals colonize
-Demilitarization of subjects
-The ability to demand subjects to stop atrocities (slavery, purging) and/or adopt a democratic government.
-Exclusive events based on your policies with your subjects

Are there any other policies or features that you would like to see in the game and think is in the scope of this mod? Please, tell me and I will try my best to implement them!
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Showing 1-10 of 10 comments
christianmc1101 4 Aug, 2016 @ 11:00am 
-The option to let Vassals colonize
pls make that as next!
lpslucasps  [developer] 4 Aug, 2016 @ 11:14am 
So, hear me out for a second.

I want to implement this in a different way. Instead of a policy that affects ALL subjects, you would have to create a special ship (called Ambassador Fleet) and send it to the Vassal capital system. Once there, an event begins that let's you turn the Vassal into a Puppet Empire.

Puppet Empires would be like a Vassal on steroids. They can colonize and expand, don't pay taxes and have some military bonuses. They are your lances: completely loyal to you and as strong as an ally - except that they won't drain your influence or wage useless wars, like an ally or federation member would.

What do you think?
Last edited by lpslucasps; 7 Aug, 2016 @ 5:43pm
christianmc1101 5 Aug, 2016 @ 12:23am 
When I can start Wars how I like and the Puppet Empire doesn´t say no and I doesn´t must give him a planet or something, then yes :)
(Sorry for my bad English, I am not a native speaker)
lpslucasps  [developer] 5 Aug, 2016 @ 10:04am 
Originally posted by christianmc1101:
When I can start Wars how I like and the Puppet Empire doesn´t say no and I doesn´t must give him a planet or something, then yes :)
Yes, you will still be able to start wars whenever you like and won't have to give the Puppet Empire anything at all.
christianmc1101 5 Aug, 2016 @ 1:29pm 
ok, make that pls :steamhappy:
christianmc1101 1 Sep, 2016 @ 6:43am 
Can you make that i can see the english text with german settings?
I don´t like to choose between 1a, 1b, 1c,...
I hope it isn´t to much work for you!
lpslucasps  [developer] 2 Sep, 2016 @ 9:58am 
Originally posted by christianmc1101:
Can you make that i can see the english text with german settings?
I don´t like to choose between 1a, 1b, 1c,...
I hope it isn´t to much work for you!
Done!
christianmc1101 2 Sep, 2016 @ 10:24pm 
Thank you!
Vanidas 7 Sep, 2016 @ 9:54am 
Here's an idea for a subject type:
Occupation. Something like this would be a war demand, for an empire that you fought and you want their stuff, but you don't quite feel like making them "official" members of your empire(as in, ceding the planet). The empire would act like a sector with a Governor appointed by your empire overseeing operations, and providing the effects(Environmental Engineer, etc). You also get to dictate the policies of the empire, for example allowing slavery of Xenos only, but still maintaining a no-slavery policy within your empire.

Also, an idea for a policy in this regard is either mistrust(The empire pays extra taxes and they get a significant research penalty, and their empire gains the unhappiness modifier), trust(they gain a research bonus and gain more individual resources, but pay less taxes), or Integration Plan(Structures build faster and cost less, but your empire pays them relief effort).
LordAnubis 6 Nov, 2016 @ 1:15am 
Do you think it would be possible to expand the Diplomat Ship mechanic to being able to send it to other empires? Because it would be cool if you could make it so the ship is on a timer (like when a sci ship scans an annomly) and at the end of the timer it picks an event that's fairly random, maybe some weights that use oppinions and ethics? These events would give you options (Kind of thinking like some of the events that fire in EU4 that allow you to improve relations with neighbors, or piss neighbors off for something) that could allow you to over come some of the oppion malus the game has to create interesting alliance/federations. I really don't know how feasible this suggestion is but I was sorta thinking about it before reading your mod.
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