Team Fortress 2

Team Fortress 2

The Beatophone
Stats
+ Makes target taunt upon crit
+ Unlimited ammo
- Ammo needs to recharge over time
- 25% Ammo capacity
- 25% Afterburn damage
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Showing 1-15 of 20 comments
Kiwi Stranger 16 Jul, 2014 @ 3:27pm 
Nice stats, execpt for the -25% ammo capacity. only 150 ammo wouldn't be good for pyro.
Last edited by Kiwi Stranger; 16 Jul, 2014 @ 3:28pm
Djephery 22 Jul, 2014 @ 7:38am 
+Sherlock Holmes Well, it would recharge, so it could work
BeebBeebBoob 25 Sep, 2014 @ 7:22am 
+20 seconds burn time
+unlimited ammo
-ammo needs to recharge over and over (stop burning and will regen 1sec/5ammo ;taunt gives 50 ammo)
-damage -25%
Last edited by BeebBeebBoob; 30 Nov, 2014 @ 9:09am
bitflip 14 Nov, 2014 @ 8:32pm 
I like your stats.
Tester 9 Apr, 2015 @ 8:57pm 
Here’s my suggestion for stats, perfect for what the Pyro is unmatched in; hit and runs:

+ Afterburn deals 2% of target’s current max health as damage per half second
+ Airblast is constant stream as primary fire is but at twice rate of ammo cost
- -50% damage penalty

Here’s a graph to show the first mechanic, keeping in mind that all damage in TF2 is rounded up

Current Max Health of Ignited Enemy (h) ---- Afterburn Damage per Half Second for 10 seconds

50 < h ≤ 100 ------------------------------------------- 2
100 < h ≤ 150 ------------------------------------------ 3
150 < h ≤ 200 ------------------------------------------ 4
200 < h ≤ 250 ------------------------------------------ 5
250 < h ≤ 300 ------------------------------------------ 6
empresseggs 27 Oct, 2015 @ 3:08pm 
The Beatophone
Level 1 - 100 Beatthrower
(+) Unlimted Ammo
(+) +15% Afterburn Damage Bonus
(+) Airblast makes a Old Timey Sound Tone (Not Really a Buff)
(-) Must Recharge Ammo over time (8 Seconds = Full Ammo)
(-) -15 Regular Damage Penalty
(-) -10% Afterburn Time
Hoss Delgado 27 Oct, 2015 @ 5:15pm 
Originally posted by Dakotastrophe:
+ Makes target taunt upon crit
+ Unlimited ammo
- Ammo needs to recharge over time
- 25% Ammo capacity
- 25% Afterburn damage
crit makes targets do the conga
CORGIDOG 30 Oct, 2015 @ 1:40pm 
this weapon would make so many people rage quit.....
Diet Meth 31 Oct, 2015 @ 8:47am 
Originally posted by Dakotastrophe:
+ Makes target taunt upon crit
+ Unlimited ammo
- Ammo needs to recharge over time
- 25% Ammo capacity
- 25% Afterburn damage
make -50% afterurn damage and -50% base damage
Byron 7 Nov, 2016 @ 12:45pm 
Originally posted by Officer Dakota, Thot Patrol:
+ Makes target taunt upon crit
+ Unlimited ammo
- Ammo needs to recharge over time
- 25% Ammo capacity
- 25% Afterburn damage
More precise, maybe?...
Byron 7 Nov, 2016 @ 12:47pm 
Originally posted by ColossalTheDamnEgg:
The Beatophone
Level 1 - 100 Beatthrower
(+) Unlimted Ammo
(+) +15% Afterburn Damage Bonus
(+) Airblast makes a Old Timey Sound Tone (Not Really a Buff)
(-) Must Recharge Ammo over time (8 Seconds = Full Ammo)
(-) -15 Regular Damage Penalty
(-) -10% Afterburn Time
Yes.
brbrbr 12 Dec, 2016 @ 4:37am 
Originally posted by Dishwasher:
+Sherlock Holmes Well, it would recharge, so it could work
only if cooldown for That re-charge - remain reasonably-small enough for that thing to be usable
Tony Hawk 13 Oct, 2017 @ 1:46pm 
*Insert 'My mixtape is fire" joke here*
PickledSosig 1 Jan, 2018 @ 12:24pm 
-flamethrower sounds has distortion on it to make it sound like it's coming through a speaker
-maybe a reskin of the phlog but pyro does a little dance when he activates mmph
EnbyBunny 2 Jun, 2018 @ 10:47pm 
-100% damage
On hit mark enemy for death
+20% Ammo
+20% airblast force
Enemys hit by airblast will be have a bonk effect like the old sandman used to give for 2 seconds
if you fire a whole clip in one go you will hear a full song that are different depending on which team your on airblast plays a sped up high volume version of the clip (not that loud but ya know what i mean also this is a hidden stat)
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