Team Fortress 2

Team Fortress 2

The Beatophone
Stats
+ Makes target taunt upon crit
+ Unlimited ammo
- Ammo needs to recharge over time
- 25% Ammo capacity
- 25% Afterburn damage
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目前顯示第 1-15 則留言,共 20
Kiwi Stranger 2014 年 7 月 16 日 下午 3:27 
Nice stats, execpt for the -25% ammo capacity. only 150 ammo wouldn't be good for pyro.
最後修改者:Kiwi Stranger; 2014 年 7 月 16 日 下午 3:28
Djephery 2014 年 7 月 22 日 上午 7:38 
+Sherlock Holmes Well, it would recharge, so it could work
BeebBeebBoob 2014 年 9 月 25 日 上午 7:22 
+20 seconds burn time
+unlimited ammo
-ammo needs to recharge over and over (stop burning and will regen 1sec/5ammo ;taunt gives 50 ammo)
-damage -25%
最後修改者:BeebBeebBoob; 2014 年 11 月 30 日 上午 9:09
bitflip 2014 年 11 月 14 日 下午 8:32 
I like your stats.
Tester 2015 年 4 月 9 日 下午 8:57 
Here’s my suggestion for stats, perfect for what the Pyro is unmatched in; hit and runs:

+ Afterburn deals 2% of target’s current max health as damage per half second
+ Airblast is constant stream as primary fire is but at twice rate of ammo cost
- -50% damage penalty

Here’s a graph to show the first mechanic, keeping in mind that all damage in TF2 is rounded up

Current Max Health of Ignited Enemy (h) ---- Afterburn Damage per Half Second for 10 seconds

50 < h ≤ 100 ------------------------------------------- 2
100 < h ≤ 150 ------------------------------------------ 3
150 < h ≤ 200 ------------------------------------------ 4
200 < h ≤ 250 ------------------------------------------ 5
250 < h ≤ 300 ------------------------------------------ 6
empresseggs 2015 年 10 月 27 日 下午 3:08 
The Beatophone
Level 1 - 100 Beatthrower
(+) Unlimted Ammo
(+) +15% Afterburn Damage Bonus
(+) Airblast makes a Old Timey Sound Tone (Not Really a Buff)
(-) Must Recharge Ammo over time (8 Seconds = Full Ammo)
(-) -15 Regular Damage Penalty
(-) -10% Afterburn Time
Hoss Delgado 2015 年 10 月 27 日 下午 5:15 
引用自 Dakotastrophe
+ Makes target taunt upon crit
+ Unlimited ammo
- Ammo needs to recharge over time
- 25% Ammo capacity
- 25% Afterburn damage
crit makes targets do the conga
CORGIDOG 2015 年 10 月 30 日 下午 1:40 
this weapon would make so many people rage quit.....
Diet Meth 2015 年 10 月 31 日 上午 8:47 
引用自 Dakotastrophe
+ Makes target taunt upon crit
+ Unlimited ammo
- Ammo needs to recharge over time
- 25% Ammo capacity
- 25% Afterburn damage
make -50% afterurn damage and -50% base damage
Byron 2016 年 11 月 7 日 下午 12:45 
引用自 Officer Dakota, Thot Patrol
+ Makes target taunt upon crit
+ Unlimited ammo
- Ammo needs to recharge over time
- 25% Ammo capacity
- 25% Afterburn damage
More precise, maybe?...
Byron 2016 年 11 月 7 日 下午 12:47 
引用自 ColossalTheDamnEgg
The Beatophone
Level 1 - 100 Beatthrower
(+) Unlimted Ammo
(+) +15% Afterburn Damage Bonus
(+) Airblast makes a Old Timey Sound Tone (Not Really a Buff)
(-) Must Recharge Ammo over time (8 Seconds = Full Ammo)
(-) -15 Regular Damage Penalty
(-) -10% Afterburn Time
Yes.
brbrbr 2016 年 12 月 12 日 上午 4:37 
引用自 Dishwasher
+Sherlock Holmes Well, it would recharge, so it could work
only if cooldown for That re-charge - remain reasonably-small enough for that thing to be usable
Tony Hawk 2017 年 10 月 13 日 下午 1:46 
*Insert 'My mixtape is fire" joke here*
PickledSosig 2018 年 1 月 1 日 下午 12:24 
-flamethrower sounds has distortion on it to make it sound like it's coming through a speaker
-maybe a reskin of the phlog but pyro does a little dance when he activates mmph
EnbyBunny 2018 年 6 月 2 日 下午 10:47 
-100% damage
On hit mark enemy for death
+20% Ammo
+20% airblast force
Enemys hit by airblast will be have a bonk effect like the old sandman used to give for 2 seconds
if you fire a whole clip in one go you will hear a full song that are different depending on which team your on airblast plays a sped up high volume version of the clip (not that loud but ya know what i mean also this is a hidden stat)
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