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Báo cáo lỗi dịch thuật
purdy much sums everything up, but how fast is faste enough to not be OP but still usable, maybe demoman or soldier speed and/or eyelander range? maybe it would give heavy a resistance buff while active?
+20% Move Speed
+35 Max Health
19% Melee Range
Defensive buffs grant only 15% resistance to critical and regular damage.
-DON'T SHOOTING
+40% move speed with all weapons
+20% protectiopn from all damge
+25 hp
+85% damage
+50% speed (less weight if you remove the mini gun)
Negatives
-ability to shoot (show me a chainsaw that shoots a tree down)
5 seconds to activate after put away (gotta rev it up)
BUT
It comes with a custom "taunt" that would be a charge taunt kill
And when you hit someone they(and you) are stunlocked, and that makes this a high risk high reward weapon.
Edit. Just so you know it is a melee.
- +50% damage bonus
- +25% spin up speed
Cons:Let me guess, replacement for the Primary?
no no no no no.
A melee with a ammo counter is what the Chainsaw is.
Pros:
+50% Spinup speed
+90% damage
Instantly kills melee wielders
Primary fire will make the heavy swing its chainsaw like a normal melee weapon, which will not require any ammo. This will increase it's range or diameter of fire, depending on the swing, but has the firing speed of a normal melee weapon for a heavy.
Alt-fire Revs up the Chainsaw like a normal minigun, ready to mow down people.
Cons:
Is not a minigun, so no bullets can be fired from the chainsaw.
Revving up will also mark you for death.
Is loud as ♥♥♥♥, so ambushing is impossible.
Cannot be crit-boosted
Cannot deal crits.
Reason why I like it : It gives another choice in the Heavy's Strategy which is more Honorable.
Reason why I don't : It turns the Heavy into a Demoknight, And they are so annoying.
What about something like this, everyone?
The same could be for the Pyro one and the Spy and Scout(the same function, not the same ammo capacity).