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+sets enemies on fire
Or
+sets enemies on fire
+sentry autonmaticly targets burning players
-sentry won't fire on non burning enemies
-25% damage
+ Does extra damage to burning players
+ 15% faster build speed
- 10% Less health
pros:
all buildings +25% health
all buildings 25% armor
cons:
sentry 10% slower firing speed, 10% less damage
teleporters 20% slower recharge rate
dispensers 20% slower ammo/health dispenser rate
+10% dmg
+5 sec. afterburn
Senties shoot fireballs instead and set enemies which get hit and every enemie in a radius of 1 meter (about 3 feet) on fire
cons:
-5% metal per hit on a building
Jarate, Mad Milk, Water and Airblasts extinguish the flame for 10 sec. so the extra dmg and the afterburn fall of for that period of time
It should kinda become like the Sun on a stick for Scout
After switching to this weapon, for 3 seconds, you ignite enemies on hit.
15% Slower firing speed
-50% Critical damage
+upgrades 40 metal per hit and can repair 125 hp per hit
+100% chance to deal critical damage against burining enemies
-30% slower speed while carrying buildings
-25% damage against players
while underwater and 20 seconds after leaving the water:
-no critical damage
-normal upgrade rate and repair rate
-removes sappers in 3 hits
No random crits
-35% less damage to buildings
+15% more damage
-25% slower firing speed.