XCOM 2

XCOM 2

Extract Corpses
How to add new enemies to work with this mod?
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Maluco Marinero  [vývojář] 14. čvn. 2017 v 3.02 
It's in the description, use the ini file to add the character group or template:

; enemy character templates and groups from other mods can be added here,
; so you can carry them too
[ExtractCorpses.ExtractCorpses_EnableCarrying]
+CarryableCharacterGroups="AdventCaptain"
+CarryableCharacterGroups="AdventMEC"
+CarryableCharacterGroups="AdventTrooper"
+CarryableCharacterGroups="Sectoid"
+CarryableCharacterGroups="AdventPsiWitch"
+CarryableCharacterGroups="AdventShieldBearer"
+CarryableCharacterGroups="AdventStunLancer"
+CarryableCharacterGroups="Andromedon"
+CarryableCharacterGroups="Archon"
+CarryableCharacterGroups="Berserker"
+CarryableCharacterGroups="Faceless"
+CarryableCharacterGroups="Muton"
+CarryableCharacterGroups="Viper"
+CarryableCharacterTemplates="Sectoid"

If you're not sure of these check in with the Mod in question to get the right character group or template name.
Maluco Marinero původně napsal:
It's in the description, use the ini file to add the character group or template:

; enemy character templates and groups from other mods can be added here,
; so you can carry them too
[ExtractCorpses.ExtractCorpses_EnableCarrying]
+CarryableCharacterGroups="AdventCaptain"
+CarryableCharacterGroups="AdventMEC"
+CarryableCharacterGroups="AdventTrooper"
+CarryableCharacterGroups="Sectoid"
+CarryableCharacterGroups="AdventPsiWitch"
+CarryableCharacterGroups="AdventShieldBearer"
+CarryableCharacterGroups="AdventStunLancer"
+CarryableCharacterGroups="Andromedon"
+CarryableCharacterGroups="Archon"
+CarryableCharacterGroups="Berserker"
+CarryableCharacterGroups="Faceless"
+CarryableCharacterGroups="Muton"
+CarryableCharacterGroups="Viper"
+CarryableCharacterTemplates="Sectoid"

If you're not sure of these check in with the Mod in question to get the right character group or template name.
I thought as much. I just wanted to see if there is an easier way to find the name for the enemy Tempaltes and Groups without having to actually ask the mod author. That sort of info would be good in the description but thanks!
Anyone know what it means on the LW2 compatability list where it says "Compatable, with some tweaks" or does that simply reference different aliens? I'm also curious as I want to add all the extra aliens to being carryable like the new aliens in LW2.
Regarding Long War compatibility, here's the changes I've made:

[ExtractCorpses.ExtractCorpses_EnableCarrying]
+CarryableCharacterGroups="AdventCaptain"
+CarryableCharacterGroups="AdventMEC"
+CarryableCharacterGroups="AdventTrooper"
+CarryableCharacterGroups="AdvGunner"
+CarryableCharacterGroups="AdvSentry"
+CarryableCharacterGroups="AdvRocketeer"
+CarryableCharacterGroups="AdvGrenadier"
+CarryableCharacterGroups="AdvSergeant"
+CarryableCharacterGroups="AdvGeneral"
+CarryableCharacterGroups="AdvScout"
+CarryableCharacterGroups="AdvCommando"
+CarryableCharacterGroups="AdvShockTroop"
+CarryableCharacterGroups="AdvVanguard"
+CarryableCharacterGroups="Sectoid"
+CarryableCharacterGroups="AdventPsiWitch"
+CarryableCharacterGroups="AdventShieldBearer"
+CarryableCharacterGroups="AdventStunLancer"
+CarryableCharacterGroups="Andromedon"
+CarryableCharacterGroups="Archon"
+CarryableCharacterGroups="Berserker"
+CarryableCharacterGroups="Faceless"
+CarryableCharacterGroups="Muton"
+CarryableCharacterGroups="Viper"
+CarryableCharacterGroups="Sidewinder"
+CarryableCharacterGroups="Naja"
+CarryableCharacterGroups="AdventDrone"
+CarryableCharacterGroups="LWDrone"
+CarryableCharacterGroups="AdvMEC"
+CarryableCharacterGroups="AdvMECArcher"
+CarryableCharacterGroups="HiveQueen"
+CarryableCharacterGroups="ChryssalidSoldier"

Can anyone confirm whether this adds all the new enemy units? Does "AdvMEC" need to be "AdvMEC_" (since it's all "AdvMEC_MX..." in LW2's CharacterStats file)?
Naposledy upravil Akumage; 14. čvc. 2017 v 22.44
judah.meek původně napsal:
Can anyone confirm whether this adds all the new enemy units? Does "AdvMEC" need to be "AdvMEC_" (since it's all "AdvMEC_MX..." in LW2's CharacterStats file)?

Here's the one I've been using for Long War 2 before I edited it couldnt pick up a couple of corpses and drones.

[ExtractCorpses.ExtractCorpses_EnableCarrying]
+CarryableCharacterGroups="AdventCaptain"
+CarryableCharacterGroups="AdvMEC"
+CarryableCharacterGroups="AdventMEC"
+CarryableCharacterGroups="AdvTrooper"
+CarryableCharacterGroups="AdventTrooper"
+CarryableCharacterGroups="AdvGunnerM1"
+CarryableCharacterGroups="AdvGunnerM2"
+CarryableCharacterGroups="AdvGunnerM3"
+CarryableCharacterGroups="AdvSentryM1"
+CarryableCharacterGroups="AdvSentryM2"
+CarryableCharacterGroups="AdvSentryM3"
+CarryableCharacterGroups="AdvRocketeerM1"
+CarryableCharacterGroups="AdvRocketeerM2"
+CarryableCharacterGroups="AdvRocketeerM3"
+CarryableCharacterGroups="AdvGrenadierM2"
+CarryableCharacterGroups="AdvGrenadierM3"
+CarryableCharacterGroups="AdvSergeantM1"
+CarryableCharacterGroups="AdvSergeantM2"
+CarryableCharacterGroups="AdvGeneralM1"
+CarryableCharacterGroups="AdvGeneralM2"
+CarryableCharacterGroups="AdvScout"
+CarryableCharacterGroups="AdvCommando"
+CarryableCharacterGroups="AdvShockTroop"
+CarryableCharacterGroups="AdvVanguard"
+CarryableCharacterGroups="Sectoid"
+CarryableCharacterGroups="AdventPsiWitch"
+CarryableCharacterGroups="AdventShieldBearer"
+CarryableCharacterGroups="AdventStunLancer"
+CarryableCharacterGroups="Andromedon"
+CarryableCharacterGroups="Archon"
+CarryableCharacterGroups="ArchonM2_LW"
+CarryableCharacterGroups="Berserker"
+CarryableCharacterGroups="Faceless"
+CarryableCharacterGroups="MutonM3_LW"
+CarryableCharacterGroups="Viper"
+CarryableCharacterGroups="ViperM2"
+CarryableCharacterGroups="ViperM3"
+CarryableCharacterGroups="SidewinderM1"
+CarryableCharacterGroups="SidewinderM2"
+CarryableCharacterGroups="SidewinderM3"
+CarryableCharacterGroups="NajaM1"
+CarryableCharacterGroups="NajaM2"
+CarryableCharacterGroups="NajaM3"
+CarryableCharacterGroups="AdventDrone"
+CarryableCharacterGroups="LWDrone"
+CarryableCharacterGroups="AdvMEC_M3_LW"
+CarryableCharacterGroups="AdvMECArcherM1"
+CarryableCharacterGroups="AdvMECArcherM2"
+CarryableCharacterGroups="HiveQueen"
+CarryableCharacterGroups="ChryssalidSoldier"
Naposledy upravil Kahlmulandr; 23. čvc. 2017 v 5.23
Kahlmulandr původně napsal:
judah.meek původně napsal:
Can anyone confirm whether this adds all the new enemy units? Does "AdvMEC" need to be "AdvMEC_" (since it's all "AdvMEC_MX..." in LW2's CharacterStats file)?

Here's the one I've been using for Long War 2 before I edited it couldnt pick up a couple of corpses and drones.

[ExtractCorpses.ExtractCorpses_EnableCarrying]
+CarryableCharacterGroups="AdventCaptain"
+CarryableCharacterGroups="AdvMEC"
+CarryableCharacterGroups="AdventMEC"
+CarryableCharacterGroups="AdvTrooper"
+CarryableCharacterGroups="AdventTrooper"
+CarryableCharacterGroups="AdvGunnerM1"
+CarryableCharacterGroups="AdvGunnerM2"
+CarryableCharacterGroups="AdvGunnerM3"
+CarryableCharacterGroups="AdvSentryM1"
+CarryableCharacterGroups="AdvSentryM2"
+CarryableCharacterGroups="AdvSentryM3"
+CarryableCharacterGroups="AdvRocketeerM1"
+CarryableCharacterGroups="AdvRocketeerM2"
+CarryableCharacterGroups="AdvRocketeerM3"
+CarryableCharacterGroups="AdvGrenadierM2"
+CarryableCharacterGroups="AdvGrenadierM3"
+CarryableCharacterGroups="AdvSergeantM1"
+CarryableCharacterGroups="AdvSergeantM2"
+CarryableCharacterGroups="AdvGeneralM1"
+CarryableCharacterGroups="AdvGeneralM2"
+CarryableCharacterGroups="AdvScout"
+CarryableCharacterGroups="AdvCommando"
+CarryableCharacterGroups="AdvShockTroop"
+CarryableCharacterGroups="AdvVanguard"
+CarryableCharacterGroups="Sectoid"
+CarryableCharacterGroups="AdventPsiWitch"
+CarryableCharacterGroups="AdventShieldBearer"
+CarryableCharacterGroups="AdventStunLancer"
+CarryableCharacterGroups="Andromedon"
+CarryableCharacterGroups="Archon"
+CarryableCharacterGroups="ArchonM2_LW"
+CarryableCharacterGroups="Berserker"
+CarryableCharacterGroups="Faceless"
+CarryableCharacterGroups="MutonM3_LW"
+CarryableCharacterGroups="Viper"
+CarryableCharacterGroups="ViperM2"
+CarryableCharacterGroups="ViperM3"
+CarryableCharacterGroups="SidewinderM1"
+CarryableCharacterGroups="SidewinderM2"
+CarryableCharacterGroups="SidewinderM3"
+CarryableCharacterGroups="NajaM1"
+CarryableCharacterGroups="NajaM2"
+CarryableCharacterGroups="NajaM3"
+CarryableCharacterGroups="AdventDrone"
+CarryableCharacterGroups="LWDrone"
+CarryableCharacterGroups="AdvMEC_M3_LW"
+CarryableCharacterGroups="AdvMECArcherM1"
+CarryableCharacterGroups="AdvMECArcherM2"
+CarryableCharacterGroups="HiveQueen"
+CarryableCharacterGroups="ChryssalidSoldier"


Hey, apologies for reviving this but I was curious, does this include /all/ the enemies, even the sphere thingy? I haven't been able to find a damn mission with those in the Long War that /isn't/ an escape by rope.
Can someone please post the changes to be compatible with a better Advent?
Where can I find the proper names to add so the Rulers can be extracted? I recently killed the Berserker Ruler on a LW2 extract-only mission and would like that to never happen again :(
Thanks for LW lists people, much appreciated!
nobubblegums původně napsal:
Thanks for LW lists people, much appreciated!
+1
Quick necro of this thread to say that I unsucessfully tried to farm Andromedons (in LW2) until I added :

+CarryableCharacterGroups="AndromedonRobot"

That's their shell/robot form that you kill after the initial one, and that seems to be the body dropped.
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