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http://forums.civfanatics.com/showpost.php?p=13286047&postcount=1399
the guy who developed it in the first place says it might be related to a file name conflict between the files used by mod and the game itself and I guess that's what it is all about apparently.
So I managed to get it run on linux with all features working like this,
- First you need to rename the file IGE_InfoToolTipInclude.lua to IGE_Tooltip.lua (what you put as a new name is actually not important at all, it can be anything. We are just avoiding a conflict with another internal game file with quite similar name.)
- Then you need to change all the references of this file to its new name in all the other lua and xml files respectively. It is quite tiresome to manually find them one by one so I used Sublime Text editor which has the needed feature for finding and replacing text in files inside a folder recursively. Sublime Text also is not mandatory of course. I just used it because it's a common tool for me but you can use any other tool to get it done.
And it just works.
By the way I wish this mod was actually a part of the game because for me it added much more fun to it.
CivBE[4825]: segfault at c9b143e2 ip 00000000c9b143e2 sp 00000000f0d2e67c error 14
[ 1803.178891] CivBE[5125]: segfault at c9a43410 ip 00000000d5cd9e93 sp 00000000f0d2def0 error 4 in libCvGameCoreDLL_BeyondEarth.so[d5814000+880000]
When i used dmesg after civ beyond earth has crashed.
no is not working at all
The terminal cannot find the file "path". Is there a different filename for different computers?
the github link is version 37 also irrelevant