Space Engineers

Space Engineers

Vor Class Explorer
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Bad Humour  [developer] 28 Sep, 2016 @ 8:41am
Update information
All the updates for this build
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Bad Humour  [developer] 28 Sep, 2016 @ 8:43am 
Updates:

Update 1
-Fixed issue with Thruster Damage when reversing
-Renamed All Buttons
-Fixed issues with wrong button allocations and wrong timer actions
-Fixed Vtol Rotation Stopping halfway of rotation
-Allocated some actions to buttons

Update 2:
-Made ramp longer so that ground vehicles can climb it easier.
-Added an extra Camera
-Added an oxygen management connectors so that when playing in creative the rear 4 oxygen bottles dont automatically refill regardless of their status. When using this feature in creative however remember to turn off the oxygen generators so that the bottles dont refill.
-Added more functions to the to the main Flight Seat.
-Introduced more grouping for functionality
-Added a button to the outer airlock to reconnect all rotors when pasting the ship in stable (Thanks to Kequalizr for pointing that out.)

Update 3:
-Changed Workshop Image
-Added an extra second to the inner airlock

Update 4:
-Lengthened timerblocks for hangar doors so that no o2 is wasted
-switched troubleshooting information panel with tim status panel so that it is easier to read and it will be the first thing ppl see when looking at the troubleshooting panel.
-Added some exterior blocks which i forgot to readd in when fixing the o2 issues.

Update 5:
-Found better suited solar panel script for ship use.
-Added an airlock exit button to the hangar button panel of the outer airlock.
-Added some uranium and ice into the cargo not sure if its enough ice tho.

Update 6:
-Added exterior Lighting (subject to change)
-Added sensors to automatically allow access from outside the ship (havent done it for the elevator yet as ppl in the dev version will just approach the airlock and crash)
-Added option to turn auto-access on the hangar button panels
-added finishing touches to the exterior (subject to change)
-Added info on last empty LCD screen
-Moved change notes to Discussion as its nearly fully complete.

Update 7:
-Forgot to fix this in the last update: Fixed issue with 4 thrusters not connected to hydrogen supply.
Last edited by Bad Humour; 28 Sep, 2016 @ 8:48am
Bad Humour  [developer] 29 Sep, 2016 @ 9:15am 
Update 8:
-Added more exterior detailing
-fixed an issue with thruster damage in one of the sides.
-made gravity field precisely fit around the ship.
Bad Humour  [developer] 1 Oct, 2016 @ 12:48am 
Update 9:
NOTE **Bypassed the crash I was having with the pistons by replacing the piston. Sorry to say for ppl on the dev version that when you paste it in the pistons will still crash for you. I did this to make sure the elevator works for ppl on stable.**

-Added lights to elevator area
-added lcd to elevator area
-made sure that piston doesnt clip on the blast doors by putting them on their sides.
-Made sure that the vtol systems work to their full extent. (wip probs needs more testing)
-added button panel to elevator area for airlock and other functions
-added sensor to elevator area to lower elevator when someone is underneath. Can be turned off.
-Changed controls of Vtol 1. is for gravity mode 2. is space flight mode.
-added to seconds to the enter timer.

Things that now need to be done:
-rename the buttons added
-add info on the outer lcd screens mainly info about how to operate the ship.

Update 10:
-Renamed new buttons
-Added basic ship instructions on the outer LCD next to the Outer Airlock.
Last edited by Bad Humour; 1 Oct, 2016 @ 6:35am
Bad Humour  [developer] 2 Oct, 2016 @ 2:10am 
Update 11:
-Finishing touches
-Created a guide for the ship, be weary tho I did it in character :D.

still cant test the vtol tho. so please notify me if it has issues.

Update 12: My final update towards the end of the competition
-Made almost 100% sure that the vtol system works even though I cant test it I checked, double checked used flow charts and math to make sure that it will work.
-Because of changes in the timerblock commands my piston on/off button didnt work anymore. Changed how the pistons on/off function works. Instead of turning the timerblock on/off. The pistons will turn on/off.
Last edited by Bad Humour; 2 Oct, 2016 @ 7:56am
Bad Humour  [developer] 3 Oct, 2016 @ 10:59am 
Update 13: Now for real the final update:
-Bypassed the rotor copy/paste issue by turning off the rotors (thanks to kilroy on informing of the solution) This is now the side button on the troubleshooting panel when pasting the ship in dont forget to turn on the rotors.

Update 14
-Woops misread kilroys message about the rotors disconnecting. It only happens when the safety lock is on.

Update 15: truly the last update
-manage to test and fix issues with fully operational vtol. Pistons and all. Only one issue: refer to the workshop page.
Last edited by Bad Humour; 3 Oct, 2016 @ 2:14pm
Bad Humour  [developer] 19 Oct, 2016 @ 5:31am 
Update 16

I was allowed to update this blueprint during judging because of the rotor and piston bugs that plague this thing. I have slightly changed where the VTOL is connected and added an extra block between the two pistons. Further more Ive readded a button that connects all rotors when pasting the ship in. I must warn you tho the vtol still doesnt work properly despite this attempted fix.
Last edited by Bad Humour; 19 Oct, 2016 @ 5:32am
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