Space Engineers

Space Engineers

Vor Class Explorer
 This topic has been pinned, so it's probably important
Bad Humour  [developer] 2 Oct, 2016 @ 12:36am
A Guide to The Ship
This is guide to how to effectively use your Vor Class Explorer without headscratching, head banging and overal head loss.

First Part Section 1: Important and general info on how to use the ship effectively: The Basics

If you were guided here and actually read the panel next to the elevator then you are probably competent enough to command the vessel. The first section is what you should have already read on the LCD panel but for people who either just ignored it and went straight here or people that who genuinely have nothing better to do and read without even ordering this vessel, here it is again.


1. Doors: The ship does not make use of a locking system. Which can lead to some idiot to ignore the buttons for door operation and kill the entire crew. It is recommended that you brief the crew on this in case one is stupid enough to do so.

2.Thrust Control: The ship makes use of a Dedicated VTOL Engine Block. This will mean that feul and thrusters are on subgrids. In the case of this ship on one subgrid. This means that the pistons and rotors that move the subgrid come under heavy loads. This causes the engine orentation to take ~45 seconds. Make sure to have enough ground clearance when doing so and also make sure that all crew members are seated when planning to do this operation as it can become quite difficult to control.

3. The laws of Physics in this part of space have non-neutonian tendencies once in a while. Scientists cant agree on whats causing these anomalies. One theorie is that the laws of physics are constantly being worked and broken by the all powerful diety called Keen. In case Keen does exist and the laws that command this vessel are broken. There is a troubleshooting panel next to the Main flightseat which should aid you in times of bad physics. There are instructions there as well.

4. Oxygen and feul management: The ship has complex feul and oxygen management system that allows you to effectively control how tanks 5-8 operate. This though does come with drawbacks. Despite best efforts to find a solution the tanks 5-8 still fill up regardless of their status. This is because oxygen has a mind of its own. So when enabling the Oxygen generator please remember to disconnect the connectors acting as safety valve. Otherwise airlocks wont depressuirze.

First Part: Section 2: Important and general info on how to use the ship effectively: For the real enthusiasts

Well if there are people who have even bothered going this far and reading this here is some more important information on the ship.

5. The ship uses sensors to operate the lights for most of the rooms. Only the most important and most used rooms use button operated lights.

6. The ship also uses sensors for external ease of access but be warned currently now as im typing this there is an issue which posess pistons in the development plane of reality which literally breaks reality. If that is still the case dont be so stupid to turn on the elevator sensor. Unless you want to commit one of the most destructive suicides to date.
Also the sensors at the ramp and elevator both lower and raise. This can get annoying when you keep walking in and out of the detection zone generally keep them off when they arent needed.

7. This ship is bloody fast and manueverable. When flying this ship like a lunatic for whatever reason. Strap in... no seriously do it. I know some idiots think its cool to go "hey look im still standing" but you wouldnt find it cool when you have decorated the interior with you own bodily fluids.

8. When you find yourself in a situation which requires aggressive counter measures. Please be realistic about it. This ship at best can fight and win a moderately defended cargo ship. So when you see an Argentavis in the distance, fly like a lunatic and when ready to jump; jump. This ship does not have powerful power generators on board so it can take a while for the jump drives to recharge.

I hope you use it wisely and stick to this guide. Your life will probably depend on it.

Second Part: Main Flightseat Control's

First Page
1: Icon: Timerblock: Swivel engines to vertical lift mode
2: Icon: Timerblock: Swivel engines to horizontal thrust mode
3: Icon: Jump Drive: Jump
4: Icon: Rocket Launcher: Select rocket launcher for firing with left mouse button
5: Icon: Spotlight: Turn On/Off the forward facing spotlight

7: Icon: Camera: View front camera
8: Icon: Camera: View rear camera

Second Page
1: Icon: Timerblock: Raise/Lower ramp
2: Icon: Timerblock: Open ramp hangar door
3: Icon: Timerblock: Open top hangar door
4: Icon: Timerblock: Close both top and ramp hangar door

6: Icon: Connector: Lock/Unlocks a connector that allows O2 to go to bottles 5-8 when unlocked the bottles will not be supplied with oxygen.
7: Icon: Connector: Same oxygen management connector on 6 but On/Off
8: Icon: Oxygen Generator: Oxygen Generator On/Off
9: Icon: Oxygen Tank: Oxygen tanks 5-8 auto refill On/Off
**Note: an explanation of how to use the oxygen management system and why it is implemented is in the first section.**

Third Page
1: Icon: Piston: Safety lock On/Off for the piston of the piston mounted front connector
2: Icon: Piston: Extend/Retract for the piston of the piston mounted front connector.
3: Icon: Connector: Lock/Unlock for the piston mounted front connector.
**Note: Please dont forget to safety lock it again after use unlike other piston/rotor related systems of the ship this piston does not auto-lock automatically.**

5: Icon: Timerblock: This is connector is for things that require a form of permanent connection to the ship. It consists of two merge blocks and a connector. The action triggers Connector Lock/Unlock and merge blocks On/Off
6: Icon: Connector: Lock/Unlock for the hangar connector

Fourth Page
1: Icon: Reactor: Reactors On/Off
2: Icon: Battery: Battery recharge mode On/Off
3: Icon: Battery: Battery semi-auto mode On/Off
4: Icon: Jump Drive: Jump drive auto-recharge On/Off
**Note: These settings are also on a button panel on the lower deck, next to the reactors.**

6: Icon: Refinery: Refinery On/Off
7: Icon: Assembler: Assembler On/Off
8: Icon: Gravity Generator: Gravity Generator On/Off

Fifth Page
1: Icon: Antenna: Antenna On/Off
2: Icon: Antenna: Broadcasting On/Off
3: Icon: Antenna: Show ship name On/Off
4: Icon: Beacon: Beacon On/Off

6: Icon: Laser Antenna: Laser antenna, paste coordinates
7: Icon: Laser Antenna: Laser antenna, connecto to coordinates
8: Icon: Laser Antenna: Laser antenna permanent connecton On/Off

Sixth Page
Turret settings
**Note: The settings are ordered from top to bottom and contains almost all the targeting settings
Last edited by Bad Humour; 2 Oct, 2016 @ 2:36am