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The "no alert" cheat and the "ignore players" setting don't deafen NPCs. They can hear you and investigate what they hear, but won't get alerted. Same for the invisibility cloak.
NPCs listen for suspicious sounds even when their AI is disabled, and they react when their AI is enabled again. You can tell by the question mark over their heads.
I should add checks in the hearing code for these conditions.
The NPC always know where you are, even if you aren't visible to them, and make no noise.
In any case, i'm pushing an update that will hopefully fix NPCs getting sus while their AI is disabled. It should also slightly improve performance.