Garry's Mod

Garry's Mod

Stealth 2.1 (Improved Stealth Mod)
Wander Behavior after evading
Before I say anything, I want to disclose that I am using iNPC, even though disabling it doesn't change the stealth mod's behavior.
iNPC by itself make enemies chase me if I dare get in their 180° view and will instantly start attacking me. Sometimes I can evade them, sometimes I don't

When I do evade them, they go back to wandering based on where they left off so I gotta be careful moving further.

The Stealth mod makes the metropolice have a narrower fov it seems which is fine. Once I evade them though they wander BACK to their original position, which is not very ideal in my opinion.

I was wondering if it would be possible to have an option to decide where they go back to wander around.
Last edited by Sergeant Sniper Monkey; 3 May @ 3:23pm