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* Release
* Balanced weapons slightly. Still better than what you can make, all have downsides.
* Changed earliest Raid can show up from 25 days to 40 days.
* Also removed the rocket launcher from the most common group to spawn.
* Heavy Solider can only now carry bolter, not Rocket Launcher.
* Rocket Launcher now only sometimes carried by Veteran Solider, so they will spawn but alot less of them...
* Less Common Groups to Spawn, upped the chance of getting a Captain..
* Updated Helmet Description to be correct
* Balanced & aligned Traitor Guard weapons to Main Mod Balancing
* Increase earilest raid days from day 40 to day 60, now its set to 1 ingame year.
* 4 possible warbands can raid you with medium, hard, hardest and insane difficulty to beat with commonality of 100, 60, 20 and 10 respectively.
* Decreased the chance of grenadiers being in all warbands, and wont appear in medium warband.
* Additional Mech deployed called Blight Drone, these are quick and annoying. Kill them or suffer death by a thousand hits.
* Changed Weapons Loadouts of Traitor Guard. Guardsmen=TGLasPistol, HvyGardsmen=TGLasGun, TGGrenadier=KrakGrenades, Sharpshooter=Sniper, Veteran=TGPlasmaRifle, StormTrooper=TGBoltGun, Captain=TGBoltgun
* Lowered the overall Combat Power of traitor guards by 30% for all pawn types
* Overall all grenade weapons have decreased range.
* Removed Heavy Guardsman from the most common warband.
* Reduced the toughness of the Normal Guardsman and the Blight Drone.
* Hardest and Insane warband commonility dropped to 10 and 5 respectively.
* Only Capatains, Stormtroopers and Vets wear flak armor now.
* The Traitor Guard can now flee.
* Fix as Traitor Guard Vets did not get their weapons.
* Fixed Commonality on the hard riad, as it was more common than medium raid.
* Fixed the spawning number of Traitor Guard Units. Less will now spawn.
* As less pawns spawn, earliest raid days is set to 50 days from 60.
* New Traitor Guard Storyteller named Urlock Gaur. He prioritises raids against you over all else. His goal is to break you.
* Updated Tag: <warmupTicks> to new tag <warmupTime>, Default Values of 0.3, 0.5, 1, 2, 3 & 4 depedning on weapon is applied. Will be balanced later.
* Updated Tag: Pawngroup makers
* Removed Tag: <homeIconColor>
* Updated Tag: <defaultCooldownTicks> to <defaultCooldownTime>
* Added a Pawn Maker for the Faction Base.
* Removed Tag: <canFlee>true</canFlee> in Faction Def
* Story Teller Updated.
* Fixed Traitor Guards not spawning (New A16 Tag required), now one will always spawn. And on the world Map you will see their Icon.
* Fixed the comms console issue was due to not having a faction leader, most in A15 did not as it cause as issue. However this is fixed and also a requirement in A16. So unique faction leader is enabled now and this works. Unfortunately this means to fix you have to start a new game!!! Be careful other factions mods could have this issue!!!
* <armorCategory>IgnoreArmor</armorCategory> removed from damagedef. (seems to have been decoped from A17)
* Damaged Def Updated to fit update to new tags <battlewound> to <externalviolence>
* Commonality attribute removed from apparel. (seems to have been decoped from A17)
* All name of badypart activies defs had changed, undated to new format.
* Changed the name of for Faction Base Selection.
* Typo Fixes
* Updated Name of mod to Astra Militarum Imperial Guard Faction Mod
* Stopped tradability of Blight Autocannon. Should not show up on traders now.
* Flixed Definition Names for Blight Drone.
* A18 Support Added
* Fixed a pile of Syntax errors that now require correct capitalisation.