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About the scripting, its sometimes not working as intended. But due to modding limitations I was kind of feedup. If you try to do something different than generic fights it requires countless hours for debbuging and change of plans...
The two mains areas that are subject to this are after the elevator and then after the release of the grunt.
The backtracking was effectively not so obvious. There is only one camera that shows that the door is open after pressing the button. At first I wanted to show a sequence where a scientist is closing the door after the attack but I'm touching the maps limits in term of entities.
When you speak about rough edges, you meant it requires more player clipping for a smoother navigation?
Nonetheless, if you had fun I'm happy because that's what I wanted to achieve.
Thank you for your comment.
Ah sorry, 'rough edges' is a turn of phrase - it just means more polishing.
You can probably take it as a compliment if someone's principle critism is lack of polish - it means that fundamentally you've made a good map :)
I hope you make more, you've certainly got a talent for mapping.