安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Buildings
Constructions
Maps
Orbitals
Races
Research
Subsystems
Systems
Miscellaneous
Known Issues
Abilities
Anomalies
Artifacts
Buildings
Creeps
Design Stats
Orbitals
Races
Research
Resources
Subsystems
Systems
Miscellaneous
Known Issues
Abilities
Buildings
Constructions
- Added constructions for the Hyperdrive, Jumpdrive and Slipstream Generator unlocks.
- Added Train Boarding Party. Used to refill flagships which have used a Boarding Party.
- Capturing or receiving a Prototype FTL device from another empire as a Flux empire will no longer allow the Flux empire to unlock other FTL methods.
- Added Core Programming, Adaptation and Specialization constructions.
- Core Programming allows Cores to generate resources equivalent to 50% of a basic Tier 1 resource. Has a build cost equivalent to 75% of the cost of terraforming that resource.
- Core Adaptation increases the effects of Programming by 25%.
- Core Specialization increases the effects of Programming and Adaptation (if present) by 50%.
- Reprogramming a Core costs more than programming an unprogrammed Core, especially if it has also been Adapted and/or Specialized. All programming-related effects are discarded when a Core is reprogrammed.
Design StatsGameplay
Orbitals
Races
Research
Resources
Subsystems
Miscellaneous
Known Issues
Abilities
Attitudes
Buildings
Cargo/Materials
Gameplay
Orbitals
Races
Research
Resources
Subsystems
Miscellaneous
Known Issues
Abilities
Attitudes
Buildings
Constructions
Creeps
Design Stats
Gameplay
Orbitals
Races
Resources
Subsystems
Miscellaneous
Known Issues
Abilities
Artifacts
Attitudes
Buildings
Constructions
Creeps
Design Stats
Gameplay
Orbitals
Races
Research
Resources
(CONTINUED IN NEXT POST)
Subsystems
Systems
Miscellaneous
Gameplay
Orbitals
Planets
Races
Resources
Subsystems
Miscellaneous