安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Buildings
Constructions
Maps
Orbitals
Races
Research
Subsystems
Systems
Miscellaneous
Known Issues
Abilities
Anomalies
Artifacts
Buildings
Creeps
Design Stats
Orbitals
Races
Research
Resources
Subsystems
Systems
Miscellaneous
Known Issues
Abilities
Buildings
Constructions
- Added constructions for the Hyperdrive, Jumpdrive and Slipstream Generator unlocks.
- Added Train Boarding Party. Used to refill flagships which have used a Boarding Party.
- Capturing or receiving a Prototype FTL device from another empire as a Flux empire will no longer allow the Flux empire to unlock other FTL methods.
- Added Core Programming, Adaptation and Specialization constructions.
- Core Programming allows Cores to generate resources equivalent to 50% of a basic Tier 1 resource. Has a build cost equivalent to 75% of the cost of terraforming that resource.
- Core Adaptation increases the effects of Programming by 25%.
- Core Specialization increases the effects of Programming and Adaptation (if present) by 50%.
- Reprogramming a Core costs more than programming an unprogrammed Core, especially if it has also been Adapted and/or Specialized. All programming-related effects are discarded when a Core is reprogrammed.
Design StatsGameplay
Orbitals
Races
Research
Resources
Subsystems
Miscellaneous
Known Issues
Abilities
Attitudes
Buildings
Cargo/Materials
Gameplay
Orbitals
Races
Research
Resources
Subsystems
Miscellaneous
Known Issues
Abilities
Attitudes
Buildings
Constructions
Creeps
Design Stats
Gameplay
Orbitals
Races
Resources
Subsystems
Miscellaneous
Known Issues
Abilities
Artifacts
Attitudes
Buildings
Constructions
Creeps
Design Stats
Gameplay
Orbitals
Races
Research
Resources
(CONTINUED IN NEXT POST)
Subsystems
Systems
Miscellaneous
Gameplay
Orbitals
Planets
Races
Resources
Subsystems
Miscellaneous