Total War: WARHAMMER

Total War: WARHAMMER

Warhammer Revival: Beastmen
 This topic has been pinned, so it's probably important
Ryu  [developer] 16 Dec, 2016 @ 2:59am
Beastmen Changes
Note
As I have mentioned, all of these Revival packs will be balanced around each other. The Beastmen were tested against my Wood Elf mod and balanced around them to make them more even, and less one sided.

Campaign
Several Lord buff options were tweaked down in order to prevent any units from becoming absurdly overpowered. However, these changes come alongside my Warhammer Revival: Wood Elves mod. To apply the Campaign changes to the Beastmen (if you wish them), please go over to that mod page and subscribe.

All Units
All units have increased leadership that reflects their LD in the army book. For example, Gors have LD 7 (this is considered low) in their army book, in game they will have 70. In terms of accuracy, I made these changes based off Balistic Skill. A unit of Ungor Raiders has a BS of 3, in game they will have 30 (they still aren't top quality archers). To represent Initiative (which is how fast a unit can react on the table top), I increased the turn speed of every unit to represent their reactions. All units received a slight upgrade to their charge speed to further bring the fact that they are men with ram heads, and ramming with their horns is their specialty at high speeds.

Primal Fury
Primal Fury has been reworked, it now gives Hatred at the beginning of close combat. Which translates to +8 melee attack for 6 seconds and may be recharged when out of melee.

"Primal Frenzy" is a new rule I created to reflect the chance of getting Frenzy from Primal Fury in the Beastmen army book. With "Primal Frenzy", you now have a chance of activating it if your unit's HP is below 50% but it's leadership is above 50% (like regular Frenzy).

Ungors
Ungors (all types) now have 40 speed, increased acceleration, and charge speed.
Ungors (all types) now have 55 leadership.
Ungor Spearmen (both types) now have Stalk and Vanguard Deployment (they have the Beastmen Ambush rule regardless of weapon).
Ungor Herd gain +2 melee defence
Ungor Spearmen gain +2 melee defence
Ungors (all types) now have 40 speed, increased acceleration, and charge speed.
Ungors now have new special rule, "Primal Frenzy".

Gors
Gors (all types) now have 40 speed, increased acceleration, and charge speed.
Gors (all types) now have 70 leadership.
Gors (all types) gain +2 charge bonus.
Gors gain +2 melee attack, +2 melee defence, and +2 weapon strength (AP).
Gors (shields) gain +4 melee attack.
Gors (shields) now have Vanguard Deployment (they have the Beastmen Ambush rule regardless of weapon).
Gors (all types) now have new special rule, "Primal Frenzy".

Bestigors
Bestigors now have 38 speed, increased acceleration, and charge speed.
Bestigors now have 70 leadership.
Bestigors gain +2 charge bonus, +1 melee attack, +14 melee defence, and +4 weapon strength.
Bestigors now have new special rule, "Primal Frenzy".

Centigors
Centigors no longer have Vanguard Deployment (as they didn't have the Beastmen Ambush army rule in the book), but now gain the ability to hide in forests.
Centigors (all types) now have 70 leadership.
Centigors gain +4 melee attack, and +2 melee defence.
Centigors (Throwing axes) gain +4 melee attack, and +4 melee defence.
Centigors (GW) gain +4 melee attack, and +4 melee defence.

Razorgor Chariot
Razorgor Chariots now have 70 leadership.
Razorgor Chariots now have increased turn speed, and mass (they hit like trucks now).

Razorgor Herds
Razorgor Herds now have 55 leadership.
Razorgor Herds now have 60 charge bonus (Thunderous Charge rule)
Razorgor Herds gain +4 melee attack, and +14 melee defence (Razorgors were pretty tough in the TT, idk why CA decided to put them at 14 melee defence).

Chaos Warhounds
Chaos Warhounds (all types) now have 50 leadership.
Chaos Warhounds (all types) gain +4 melee attack, and +5 melee defence.

Chaos Spawn
Chaos Spawn gain +21 melee defence (they were tougher than Minotaurs but had less weapon skill).
Chaos Spawn now have an increased splash radius.
Chaos spawn gain new special rule, "Lurching Horror",
^Grants the Berserk trait. Berserk is how it sounds, once they get into melee, there is a chance they go crazy, attack anything in sight, and you lose control over them. This ability on the tabletop gave you control on where to first send the Chaos Spawn, but after you had no control over them. On top of that, they had one other special rule, "Flailing Appendages", which gave them Random Attacks. So through this new rule, they now have both Random Movement, and Random Attacks to represent that they are unstable creatures of Chaos.

Minotaurs
Minotaurs (all types) now have 70 leadership.
Minotaurs & Minotaurs (Shields) now have 38 charge.
Minotaurs (GW) & Minotaurs (Shields) gain +2 melee attack.
Minotaurs (GW) gain +2 melee defence.
Minotaurs & Minotaurs (Shields) now have 110 weapon strength.
Minotaurs (GW) now have 115 weapon strength.
Minotaurs (all types) now have an increased splash radius.
Bloodgreed ability reworked, it now causes Frenzy only when winning melee combat.
Minotaurs (all types) now have trait, "Mighty Knockback", which causes extra damage when knocking back enemies.
^This trait was added due to a special rule that all Minotaurs have, "Impact Hits".

Giant
Giants now have the Stubborn rule.
Giants gain +6 melee defence.

Cygors
Cygors now have 80 leadership.
Cygors now have the Stubborn rule.
Cygors gain +19 melee defence, now the same as the Giant (Cygors had the same Toughness as Giants in the book).

Gorebulls
Gorebulls now have 70 leadership.
Slaughterer's Call reworked, it now gives Frenzy to all units around the Gorebull (but does not affect him).
^Due to "Primal Frenzy", and "Bloodgreed", giving Frenzy to their respected units, Slaughterer's Call gives a weaker version of Frenzy.

Bray-Shamans
Bray-Shamans now have 70 leadership.

Beastlords
Beastlords now have 90 leadership.

Morghur the Shadowgave
Morghur now has 80 leadership.
Morghur gains new passive ability, "Aura of Transmutation", which deals passive damage to all enemy units he comes into contact with.

Khazrak the One-Eye
Khazrak now has 90 leadership.

Malagor the Crowfather
Malagor now has 80 leadership.



Last edited by Ryu; 16 Dec, 2016 @ 2:37pm