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shows up on radar but cant be teleported to, drops cool module/blueprint when killed, shoots at you somehow, you already got the idea but what if on top of that, as the enemy shot at you if it managed to take out your shields, it could teleport some boarding crew onto your ship? They wouldnt have to exist beforehand maybe just when it detects shield down it spawns a couple antlions or combine on your ship to distract/fight at you while the ships fought.
dunno how hard it would be to when you spawn in initially you type in console or push a gui buttong to choose what 'race' you want. Starting out maybe just the normal race, a race with 150health, and a race that moves 150% speed? dunno if you can change those on the spot with console
this would definately be more hard...er. So you have the weapons room with the slots for weapons and when you click on it in the room console its laucnhes a missle, it flys around and blows up on impact. WHAT IF you had a drone room, and it had slots in it where you put a drone module, and when you clicked on its button it 'launches' the drone like a missle, but maybe it hovers near/around your ship and if its like a repair drone, when it 'shoots' your ship itll heal that room and its modules(maybe it just replaces all reds with blues) til it goes away, or its just a one shot thing and when the drone hits the room it heals it and dies. Same thing toward the enemy ship, launch drone, it floats around or near enemy, occsaionally shooting a laser or smaller missle, and the weapons guy has to target it to take it out. I'm also assuming weapons can target things flying in space like other missles which im not sure of, it just looks like you could.
edit- i was thinking for this probably easier to use one of the blank hallways rather than make an entire new room on the ship. although youd still have to make more slots in the ground i suppose
if people respawn in the medbay, what if there was like a stock of say 3 clones(respawns) and it took say a minute to replenish each clones, so up to those three guys youll respawn immediately but after that you gotta wait for it to recharge. Maybe it can have a basic display on the medbay console, just three shapes thats gradually fill up as cooldown goes down(like the healing circle).
Simliar to how the scanner can be set to auto scan, its not as effective as a person doing it but itll function for you. Maybe the captain can turn on auto pilot and it goes to random points nearby(typing this im thinking you can already just tell it to go forward and itll keep going), Weapons system could autotarget in a very short range, Teleporter picks up a nearby module every minute or so. I'm on the fence about this cause the mod is based around team crew play and this would move in the direction of a single person being able to fly the whole ship(though you somewhat can atm), but I think if it was done well you COULD fly a ship by yourself(opening up sp a bit if there were npc ships too) but it would blindingly obvious that a crew would be better.
i guess as it is you can already do this but, more automated systems?
edit- an even further step would be giving the captain very basic control of other systems from the captains room, either via more consoles or just more tabs on it's
would be cool if an enemy were nearby, you could have the reactor guy drop power so life support is just barely on, and once the powerlevels hit <=50% instead of being an arrow on the radar you look like a square module. would probably have to balance so when youre stealthing like this you cant power your weapons enough or you have to take down shields.
so this is a long crazy one, but like earlier how i was saying during the engineering overhaul, if you added a thing that like sucked all the colors off a module and banked them in the engineering bay so you could splice with them, or load them into your gun lots at a time, what if those blue and greens became more of a resource that you used more widely in the game, like say you add 'blueprint modules' and you stick in an eingineering slot, call it the printer, and that blueprint represents a type of weapon you can have(magnum,crowbar,gravgun) and it has a price, in colors chips, maybe the ranged weapons all the blue chipc and the melee green chips, and those chipc get drawn from your color bank youve been stocking by sucking modules dry, and so you loaded up the blueprint module into the printer, go to eng console, press the print button, it withdrawls color chips and in turn spawns a weapon for the player with like one clip of ammo
ENGINEERING CHIPS BANK:
nother reason i think itd be cool for the ship to have like a 'bank' of color chips, along with a module storage thing, is cause itd give another reason to attack and raid player ships. Assuming we can get more than two ships in the map, i think itd add another method to upgrading your ship/player weapons aside from just flying around teleporting modules. Instead you could go find one of the weaker player ships and pirate its chip bank, transfering it in some method to your ship so you can profit from their work. I think this would go awesome with the module storage too, cause youd wanna pirate the ♥♥♥♥ outta any good stored modules they have, and who doesnt like opening treasure boxes.
a small rare blueprint/expensive device, its basically a weapon you pullout but when used it tp's you back to your ship(into tele room, or medbay if it brings you back to spawn) if it's shield are down, so you could board, attack enemy, and warp out right when you need to, but it consumes the thing for no apparent rasin, and if your ships shield arent down you are s.o.l.
I was thinking of this in place of being able to grab a person back with a teleporter(dont think you can grab people anyway, just modules in space), but the difficulty in taking over the enemy teleporter to get back or dying isnt bad as it is either, but maybe as a small expensive item it could work
NPC BOARDING PARTY/INVASION EVENTS:
on top of npc boarding partys from npc ships, what if some of the modules floating in space weren't actually modules, but rather a trap beacon or a life pod or something, and when you beam it on, instead of a module it spawns a couple monsters, or like a vortigaunt that heals you or does something wierd. This could work well together it the scanner room got the ability to 'inspect' modules, you could 'inspect' it and if it showed stats, the stats it showed would look wayyyy too good or too generic or if its a jpeg of the module and it might look slightly off.
It'd at least add some variety to teleporting random modules en masse, and spice things up inbetween player encounters, while making pirating other player's modules almost safe compared to some circumstances
Indeed this could be useful, i will look into it
Some of these could be usefull, though taking away from the teamwork aspect as you said, but i could make them only enabled in SP. Also, the weapon system already has an auto-attack. Just right-click the weapon in the screen!
This indeed would be a great idea. Probably requiring the ships' power to be cut to the shield, weapon, and pilot room. However, it does take from the risk in trying to hide, and can easily make an already potentialy slow situation even slower. I do however recomend putting your ship in the middle of a bunch of modules in space.
For the engineering upgrades. I will look into it.
The Re-Teleporter is a bit strange, because it would take the challenge out of trying to get to the enemy's transporter room and transporting onto your own ship.
Races and NPC ships are a great idea. Not sure how well i can implement npcs, but ill look into races/class selection
All ideas that are viable will be added to Trello: https://trello.com/b/t4CzHxNU/final-frontier