Garry's Mod

Garry's Mod

Final Frontier - Updated
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Update: 17 Aug, 2021 @ 10:51am

-Fixed console spam on player death
-Sacrificed stray Print()s to the void
-Gamemode will no longer force the old workshop version to download.
-Should no longer set sv_loadingurl for clients
-Screen now shakes when taking damage from Jump Errors
-A bit of code cleanup
-Fixed some of ff_reset's issues
-Ship rotation now comes to a gentle, less neck-breaking stop.
-Screen cursor's box is now centered on the guide-lines
-Ships now take damage from hitting eachother (And the collision is no longer pefectly elastic)
-Reduced frequency modules are regenerated in space.
-Added some helpful text on the Piloting "Advanced" menu
-Replaced window textures with custom-made ones so CS:S is no longer a requirement to see space.

WATCH OUT FOR:
-Possibly fixed screens freezing
-Possibly fixed Engineer bay bug.

Update: 6 Aug, 2018 @ 2:07pm

-Removed sv_loadingurl from the gamemode.

Update: 26 May, 2018 @ 3:54pm

[]Removed temporary debugging edit.

Update: 26 May, 2018 @ 3:36pm

+Groundworks for something special

[]Temporary modification for debug purposes

Update: 20 Mar, 2018 @ 6:54pm

+Added death screen with adjustable delay (ff_respawndelay) [Limited to 1 min max]
+List that shows teamate health and location
+Debug info for engineering bay (If it locks up, send screenshots of bay system screen, and post the efficiency values printed in console)
+Added ship collisions. (Maybe actaul ship models in near future?????)
+Icons for weapons!
+First player on a ship team gets perms on all consoles
+Added delay before shields start recharging after taking damage

*Fixed major security issue: Switching teams no longer keeps permissions on prev ship
*Ship info no longer shows if ship is cloaked
*Fixed bombs giving errors for loose modules

Update: 12 Dec, 2017 @ 9:54pm

*Cloak now automatically disables rooms that it requires to be disabled (Rather than manualy through the reactor)
*You can now move while cloaked (However at a greatly reduced acceleration)

Update: 12 Dec, 2017 @ 6:29pm

*Fixed Weapon modules not charging completely
*Fixed Repair tool not returning after using consoles
*Created a new fancy (permanent) HUD including Health, Oxygen, and a scoreboard.

Update: 30 Sep, 2017 @ 9:39pm

*Fixed Zues and Thor not charging fully for odd numbered Tiers

Update: 26 Jun, 2017 @ 8:49pm

()Changed file architecture. Shows how much i know when i'm tired.
()Okay, now that's not even fair. Not my fault hammer editor decided not to compile the new version correctly...

Update: 26 Jun, 2017 @ 8:29pm

()Modified file path