Garry's Mod

Garry's Mod

Final Frontier - Updated
Deus Vult 17 Dec, 2016 @ 1:04pm
Bugs
to help the new developer find bugs
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Showing 1-15 of 23 comments
Deus Vult 17 Dec, 2016 @ 1:09pm 
idk if it is just me but the enginering room has a small bug it somtimes runs out of power and then wont gain more power and for some reason I can splice but I cant compare the two moguls
Lawlypops  [developer] 17 Dec, 2016 @ 2:57pm 
Indeed that is a bug that has existed for a while, i am looking into it, but i need to get more familiar with the code before i can do anything
Deus Vult 17 Dec, 2016 @ 6:21pm 
ok thanks for responding on this issue its good to know that its beeing looked into
Lawlypops  [developer] 29 Dec, 2016 @ 11:40am 
It's bad to do on my part to tell you a work around rather than fixing it, but until i actualy can, if you just stay persistent and keep pressing the button it will eventualy start working again.
Deus Vult 30 Dec, 2016 @ 11:04am 
no I understand its totaly fine :steamhappy:
Steve O Malley 6 Jan, 2017 @ 7:46am 
Excess temperatures(hot) are properly hurting the player now, but lack of temp or 'cold' does not hurt the player
Lawlypops  [developer] 6 Jan, 2017 @ 10:43am 
That is deliberate, as too cold of temperatures wouldn't hurt the player being that they are in a space suit. I may make it so it affects them in some way, and/or thatt it hurts them when their suit is empty
Steve O Malley 6 Jan, 2017 @ 11:02am 
that makes sense
@Lawlypops

I've recieved this in my console after spawning in the first time (it spams my console):

[Final Frontier] gamemodes/finalfrontier/gamemode/cl_universe.lua:83: attempt to perform arithmetic on a nil value
1. GetCoordinates - gamemodes/finalfrontier/gamemode/cl_universe.lua:83
2. unknown - gamemodes/finalfrontier/gamemode/cl_skypaint.lua:200

Recieved this when trying to pilot the ship (also spams console):

[Final Frontier] gamemodes/finalfrontier/gamemode/cl_universe.lua:83: attempt to perform arithmetic on a nil value
1. GetCoordinates - gamemodes/finalfrontier/gamemode/cl_universe.lua:83
2. Draw - gamemodes/finalfrontier/gamemode/sgui/piloting.lua:213
3. Draw - gamemodes/finalfrontier/gamemode/sgui/container.lua:119
4. unknown - gamemodes/finalfrontier/entities/entities/info_ff_screen/shared.lua:573


[Final Frontier] gamemodes/finalfrontier/gamemode/cl_universe.lua:83: attempt to perform arithmetic on a nil value
1. GetCoordinates - gamemodes/finalfrontier/gamemode/cl_universe.lua:83
2. SetCentreObject - gamemodes/finalfrontier/gamemode/sgui/sectorgrid.lua:35
3. UpdateLayout - gamemodes/finalfrontier/gamemode/sgui/sectorgrid.lua:189
4. UpdateLayout - gamemodes/finalfrontier/gamemode/sgui/container.lua:130
5. UpdateLayout - gamemodes/finalfrontier/gamemode/sgui/piloting.lua:236
6. UpdateLayout - gamemodes/finalfrontier/gamemode/sgui/container.lua:130
7. UpdateLayout - gamemodes/finalfrontier/gamemode/sgui/screen.lua:156
8. UpdateLayout - gamemodes/finalfrontier/entities/entities/info_ff_screen/shared.lua:465
9. unknown - gamemodes/finalfrontier/entities/entities/info_ff_screen/shared.lua:482
Last edited by ϟLightning Boltϟ; 10 Jul, 2017 @ 5:34pm
quackers 30 Sep, 2017 @ 12:50am 
So I got a bug, when some of the weapons modules do not charge fully so I can't use them.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1152028652
Last edited by quackers; 30 Sep, 2017 @ 3:16am
Lawlypops  [developer] 30 Sep, 2017 @ 9:11pm 
Reproducability is the key to fixing bugs. Thank you Quackers, i see that the issue happens only at certain teirs so there's an issue with how the system detects when to charge the weapon more, and how it calculates it. I'll see what i can do.
As for you Lightning Bolt, I'm assuming you tried launching it with the finalfrtontier_a13 map. That was a failed attempt at figuring out how Ziks compiled maps. Please continue to use finalfrontier_a12
Lawlypops  [developer] 30 Sep, 2017 @ 9:27pm 
Further testing shows it appears to be very judgemental against odd numbers, and only for Zues and Thor
Lawlypops  [developer] 30 Sep, 2017 @ 9:40pm 
Aaaaaaand it's been fixed
Jashy 11 Dec, 2017 @ 4:03pm 
Please fix the cloak
KingOfHaphazard 2 Apr, 2018 @ 3:48pm 
I'm encountering the Engineering power bug and the workaround is no longer functional. Engineering will become useless with no means by which to fix it, and the randomness with which it happens confuses me.
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