Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
/* BOOT FRAMES
* Each @"<text>" marks single frame, add as many as you want each will be displayed for one second
* @"" is multiline string so you can write multiple lines */
@"
Kernel: Initializing..."
,
@"
Kernel: Initialized.
Data Network: Scanning..."
,
@"
Kernel: Initialized.
Data Network: Scanned.
Display Nodes: Configuring..."
,
@"
Kernel: Initialized.
Data Network: Scanned.
Display Nodes: Configured.
Display Nodes: Booting..."
/* END OF BOOT FRAMES */
/* BOOT FRAMES
* Each @"<text>" marks single frame, add as many as you want each will be displayed for one second
* @"" is multiline string so you can write multiple lines */
@"
Kernel: Initializing..."
,
@"
Kernel: Initialized.
Network: Connecting..."
,
@"
Kernel: Initialized.
Network: Online.
Displays: Initializing..."
/* END OF BOOT FRAMES */
For instance, boot frames in PB custom data might look like:
BF1="Kernel: Initializing..."
BF2="Kernel: Initialized.\nNetwork: Connecting..."
BF3="Kernel: Initialized.\nNetwork: Online.\nDisplays: Initializing..."
A loop to read the custom data might take up less space in the code than the currently hard coded boot frames. :-)