Transport Fever

Transport Fever

Parallel Fly Junction Helper Module
DannyT  [developer] 25 Dec, 2016 @ 2:33pm
Parameters to give in the build menu
Many of these values are probably off...

For example: base height, I set it to 10m but, one cannot drag a bridge from that height, it needs to be higher.

I don't know what behaviour to set when both tracks are higher from base height, should I ...
1. Set them both as bridge type, if I do then the track will not terraform terrain.
2. When the tracks are below the surface, use tunnel, I have problem knowing whats ahead of the track, if the terrain is complex it produces unsatisfactory results.
3. Set alignTerrain = false in the code, and not use existing bridge type (which I am working on)

Shall I also provide more gradient choices ? If I provide too many options, will the user get overwhelm with choices ?

The existing gradient choices were trying to fit the purpose, such as 150m length with 7% gradient so the end points can cross, etc etc. It might be overly too steep compare to real world.
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Showing 1-7 of 7 comments
Enzojz 26 Dec, 2016 @ 11:44am 
10.5 or 11m will enable dragging a bridge. My idea is some basic patterns as a whole object
DannyT  [developer] 27 Dec, 2016 @ 2:44pm 
For the love of whole numbers I will do what you did, apply multipliers, so will be keeping 10 20, but with multipliers of [1.05X] [1.1X] to produce your suggested numbers. Cheers for the info Enzojz
DannyT  [developer] 27 Dec, 2016 @ 11:11pm 
I thought I could do curves, but after attempts at formulating I couldn't get proper curves. I initially thought that the matrices were describing bezier curves, and that the second tuple suppose to mean control points... now I have no idea... I have came up with some numbers that looks like proper curves but I can't derive formulas for them
DannyT  [developer] 28 Dec, 2016 @ 5:09am 
If any1 worked out how to code lua to detect whether some1 is using prerequisite mod, please share !!!
DannyT  [developer] 28 Dec, 2016 @ 5:40am 
Join me for live text or voice chat @ Discord ---- https://discord.gg/8uTS7MN
Enzojz 28 Dec, 2016 @ 11:39am 
It's not bezier, it's trait and arc, simply paramtered by start point end point, start vector and end vector. using makelanes to get it.
Enzojz 28 Dec, 2016 @ 11:43am 
In real railways, only trait and arc are used, if you want to get perfect symmetric arc, write a script of your own to generate the start point and end point ands vectors, it should be easy work with some basic math knowladge
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