Team Fortress 2

Team Fortress 2

The Fever Heater
Stats
cuz stats
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Showing 1-15 of 54 comments
Not Gay Sex 5 Jan, 2017 @ 7:52pm 
what if it shot fireballs
nut 5 Jan, 2017 @ 8:40pm 
10 percent less damage.
primary fire use 25 metal and can light players on fire.
secondary fire uses 50 metal and launches a projectile that works like the scorch shot.

WHILE HOLDING
plus 1 metal :)
Last edited by nut; 5 Jan, 2017 @ 8:42pm
SpazHero 5 Jan, 2017 @ 10:05pm 
+Primay fire shoots out a stream of napalm. when fire hits the floor, it remains burning for 5 seconds
+Players hit by napalm catch fire and burn until healed, or put out.
+Players that walk through floor fires catch fire and burn for 5 seconds, or until healed, or put out.
-costs 20 metal per second fired
-Pyros do not catch fire from napalm, or floor fires.
twee 5 Jan, 2017 @ 11:01pm 
-10 walk speed
-10 metal used each second
Fires small stream of fire and ignites players
+15 burn damage
SINFUL CREATURE 6 Jan, 2017 @ 12:33am 
How about it's just a weak flamethrower?

Shoots like a flamethrower, using metal instead of it's own ammo pool, and can airblast.
A new way to protect your buildings, and two new ways to deal damage.
Last edited by SINFUL CREATURE; 6 Jan, 2017 @ 12:34am
Wuzzle 6 Jan, 2017 @ 12:36am 
How about:

Does not need to be reloaded
On hit; allied buliding:
Repairs bulidings using a stream of repairing ala the Medi-Gun
Repairs 5hp per second
Only works at close range
On hit; enemy:
+Ignites players
-Afterburn does only does 1hp of damage a tick
-Afterburn lasts for 2.5 seconds
-100% less secondary ammo
-Prolonged use of this weapon will cause self-damage
-Further prolonged use of this weapon will cause self infilected afterburn
On miss:
-Ignite yourself, stultus
Last edited by Wuzzle; 6 Jan, 2017 @ 12:50am
so true 6 Jan, 2017 @ 12:58am 
this will be like the cowmangler before the buffs(but nowere near as bad i hope), with all of its hidden stats. this weapon should go in secondary slot. there isnt much there.

STATS THAT SHOW
causes afterburn( cause duh, its f**king fire)
shoots flaming projectile when fired(akin to flare gun)
press mouse2 to shoot a airblast, but it has -50 knockback
using the airblast, you can get rid of flames on your teamates, which will give you 25 health.
-20 damage taken from exlosives to all sentries next to you while equiped
+10 movement speed
-33 afterburn damage
+15 damage vulnerability(while active)
-10 damage
-10 health
STATS THAT DONT SHOW
reflected projectiles do minicrit damage(the same as airblast)
-?clip size(to around 4 bullets)
-100 secondary ammo
reloads while not active
+? afterburn time agianst cloaked spies(around1.5 second more)

I hope tis isnt a broken or useless weapon.
Last edited by so true; 6 Jan, 2017 @ 5:10pm
Crez 6 Jan, 2017 @ 8:11am 
Originally posted by Sinful Creature:
How about it's just a weak flamethrower?

Shoots like a flamethrower, using metal instead of it's own ammo pool, and can airblast.
A new way to protect your buildings, and two new ways to deal damage.
I'd might take away the airblast part. That's like having another pyro on the team.
Grim Reaper 6 Jan, 2017 @ 8:19am 
10 metal wasted per 1 second of firing: :burns enemy players: :afterburn lasts 3 seconds: :can repair buildings: :short range flamethrower: -10% health on wearaer: :the lower your health gets the more demage it does and heals buildings faster: : full health.2dmg per second.1 dmg per afterburn: :under 10 health.10 dmg per second.5 dmg per afterburn
kazuma 6 Jan, 2017 @ 8:21am 
The Fever Heater
Level 5 Flamethrower Arm

Direct damage reduces Medi Gun healing and resist shield effects by 25%.
-15% Damage penalty
-33% Afterburn damage penalty
-50% Afterburn duration
-50% max secondary ammo on wearer
No airblast
No random critical hits

A flamethrower without airblast that does less damage
Gtab Ban 6 Jan, 2017 @ 10:52am 
MY STATS:
Pros:
Minicrit damage on cloacked spies
+35% damage on disguised spies
Damage can remove sappers
Covers Dead Ringer spies with jarate (When they simulate their death)
Cons:
-25% Firing speed
4 bullets in a clip
You cannot get extinguished by pyros
No random critical hits
+50% bullet spread
Acts like a flamethrower, but with a 20% damage penalty, a 40% thinner cone of fire, and 25% reduced ammo consumption
Damage bypasses all resistances
Direct damage reduces All healing and resist effects by 35%
When applied continuously to a sapped building, the building will function as if it wasn't sapped, but will still take damage from the Sapper
Uses metal as ammo
Dr. Martex 6 Jan, 2017 @ 1:42pm 
Primary fire: Acts like flamethrower, but consumes metal at an alarming rate
Alt fire: fires a flare-like projectile at the cost of 50 metal, it ignites players but does no damage alone, relying souly on it's afterburn.
Cee 6 Jan, 2017 @ 4:21pm 
  • Alt-fire shoots out a flare
    • Flare does 30 damage, sets enemies on fire on hit
  • Flare can remove a sapper
  • Attack interval of 1 second

  • Normal shot is a unignited flare that deals 30 damage
    • Normal shot can heal buildings by up to 125 health
      • Healing is determined of users health
  • Attack interval of 2 seconds
  • Weapon does not need to reload
Last edited by Cee; 8 Jan, 2017 @ 3:58am
Pffty 6 Jan, 2017 @ 5:36pm 
+Heal Buildings with Ammo
+Ignites enemy players
-100% Damage Penalty
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