RimWorld

RimWorld

Real Fog of War
Luka Kama  [developer] 8 Jan, 2017 @ 2:22pm
Feedback and Suggestion
Write in this discussion your feedback and suggestions for better balancing and improvements..
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Showing 1-15 of 54 comments
Kolljak 11 Jan, 2017 @ 6:55am 
Just a suggestion but i would be neat if you or someone could make a side mod that adds security camera's and other devices for extending view like having cams in your prisons/ hallways. or outside.
Luka Kama  [developer] 11 Jan, 2017 @ 12:34pm 
It would be great, but I'm not a good drawer so it would be hard for me to provide decent graphical assets.
What I could do is make a very simple mod to be improved or use as base by other modders for better quality mods, but it would take some time.
Icebird 12 Jan, 2017 @ 5:12am 
Tried it, and its quite impressive! Good work!
However, it will not make it in my permanent mods list as it is right now. But I'm perfectly aware that the things I want are quite hard and potentially impossible to do:

- Do not hide the items when they leave the field of view. They should leave a "memory" image, that would disappear when the field of view come back.
- Prevent the IA from having knowledge of everything on the map. They should know about revealed items and "memory" items only. Right now, when my pawns went straight to undiscovered steel to haul it back, that pretty muck killed the mod for me.
- Add an "explore" behavior to the IA, for certain jobs like hunting, and for raids
- Add "exploring" and "sentry" jobs
Last edited by Icebird; 12 Jan, 2017 @ 5:13am
Luka Kama  [developer] 13 Jan, 2017 @ 1:35pm 
Originally posted by Icebird:
Tried it, and its quite impressive! Good work!
However, it will not make it in my permanent mods list as it is right now. But I'm perfectly aware that the things I want are quite hard and potentially impossible to do:

- Do not hide the items when they leave the field of view. They should leave a "memory" image, that would disappear when the field of view come back.
- Prevent the IA from having knowledge of everything on the map. They should know about revealed items and "memory" items only. Right now, when my pawns went straight to undiscovered steel to haul it back, that pretty muck killed the mod for me.
- Add an "explore" behavior to the IA, for certain jobs like hunting, and for raids
- Add "exploring" and "sentry" jobs

I can try to patch vanilla code to fix the resource acquiring, in order to limit it only to seen resources (the mod already tracks what has been seen by the player and what not).

Other suggestion would be really nice, but are really hard to accomplish, as I need to scavenge the RimWorld code to find where and how to patch it, and probably they would require a complete rewrite of standard game logics (rewriting them for every newer version of the game :( ).

The "memory image" would be great, and it was in my original plannings, but I wasn't able to find a way to accomplish it.
Sad Feta 13 Jan, 2017 @ 4:28pm 
More feedback than a suggestion:
I bloody love this mod. The fact that I can no longer see what I'm fighting when it arrives is a massive plus. I haven't been hit with a seige yet, but by golly I can't wait.

Suggestion: don't let turrets extend field of view, but allow them to shoot into the fog. That way your colonists are releying on whatever sketchy programming they have in the turret to kill only bad guys.
Luka Kama  [developer] 14 Jan, 2017 @ 10:00am 
Originally posted by GoldenArbiter01:
Suggestion: don't let turrets extend field of view, but allow them to shoot into the fog. That way your colonists are releying on whatever sketchy programming they have in the turret to kill only bad guys.

I could make that intense and extreme difficulties disable the FoV extension on turrets.
Sad Feta 18 Jan, 2017 @ 10:36am 
Originally posted by Luka Kama:
Originally posted by GoldenArbiter01:
Suggestion: don't let turrets extend field of view, but allow them to shoot into the fog. That way your colonists are releying on whatever sketchy programming they have in the turret to kill only bad guys.

I could make that intense and extreme difficulties disable the FoV extension on turrets.

That would actually be really cool, yah. I'm trying to mod the game until everything is actual suspense, and this mod is a huge leap in the right direction :)
Kolljak 25 Jan, 2017 @ 10:41am 
YAY saw the camera's and watch towers and was like FINALY SOMEONE LISTENED TO ME. :D thanks a bunch.
Jareix 28 Jan, 2017 @ 8:14am 
Hey, have you considered adding accessories/features to increase sight range? Not sure it it's already implemented, but things like binoculars, glasses, making the sniper increase FoV, etc.
Also, I think sight level should affect FoV. Don't see someone with no eyes seeing very far, while bionic eyes increase it by how much they increase sight... (Unless that's already in)
Last edited by Jareix; 28 Jan, 2017 @ 8:16am
Luka Kama  [developer] 28 Jan, 2017 @ 8:57am 
Sniper increases view range over time when a colonist is drafted and not moving, and the gain is lose when moving again. FoV range is already adjusted to sight attribute (affected by bionic eyes), lit level (bionic eye reduce dark debuff) and weather conditions.

For accessories that affect FoV range, it could be done, but I need help with graphics stuff.
Last edited by Luka Kama; 28 Jan, 2017 @ 9:44am
Jareix 28 Jan, 2017 @ 12:38pm 
Well, i may be no programmer, but if you've seen the CoC mods, you've seen some of my work... I'd love to help you out.
masterjamie9 30 Jan, 2017 @ 5:01am 
Found a bug:
One can use the environment display (or beauty display) to see terrain beyond the fog.

http://images.akamai.steamusercontent.com/ugc/91597306695137953/5D2D2E32784F25888FF179EB9C6C8437BC9D57D1/

16180339 30 Jan, 2017 @ 12:59pm 
Thanks. Exploration in games is my favorite aspect. Is it possible to add Fog to the World System (globe)? Would make the migration to the launch site (on the other side of the world) more interesting.
Sad Feta 6 Feb, 2017 @ 5:06pm 
I found a bug that seems to disable the FOW. I haven't had a chance to repeat it yet due to my present circumstances, but the steps should be easy enough to follow:
I alt tabbed.
That's it.
No idea if that was just a one time bug, but now you know.
Luka Kama  [developer] 11 Feb, 2017 @ 1:58am 
Originally posted by .iG Masterjamie9:
Found a bug:
One can use the environment display (or beauty display) to see terrain beyond the fog.

http://images.akamai.steamusercontent.com/ugc/91597306695137953/5D2D2E32784F25888FF179EB9C6C8437BC9D57D1/
Thanks for the report. I will try to fix it in the next update.


Originally posted by scivian:
Thanks. Exploration in games is my favorite aspect. Is it possible to add Fog to the World System (globe)? Would make the migration to the launch site (on the other side of the world) more interesting.
Sorry, currently it is not possible to apply any sort of FoW on the globe screen.


Originally posted by GoldenArbiter01:
I found a bug that seems to disable the FOW. I haven't had a chance to repeat it yet due to my present circumstances, but the steps should be easy enough to follow:
I alt tabbed.
That's it.
No idea if that was just a one time bug, but now you know.
I noticed it too, but really can't figure out what is causing it: it seems that the game simply remove the mod FoW overlay on the currently visible map portion when it needs to re-initialize the graphic (like when alt-tabbing, but also when changing the resolution and so on).
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